Frenzy
Bob DeCrescenzo
2016
1–2 Players
NES
Nintendo Entertainment System
Shooter
Not Rated
Yes
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Description
Frenzy is a multidirectional shooter arcade video game published by Stern Electronics in 1982. It is a direct sequel to Berzerk; both games were developed by Alan McNeil. Frenzy’s gameplay is very similar to Berzerk—the player enters a series of maze-like rooms containing armed robots and must shoot them to survive—but adds more variety.
This is a homebrew port of Frenzy to the NES, and is a direct port of Bob DeCrescenzo’s earlier 2014 homebrew port of Frenzy to the Atari 7800. According to DeCrescenzo the NES version has more colors, different speech, and in the two-player simultaneous game, the first person to leave the room ends the room.
This version of Frenzy includes a port of the arcade game Berzerk, and both Frenzy and Berzerk have added two-player modes.
Frenzy
Overview & History
Released in 1982 by Stern Electronics as the direct, highly anticipated arcade sequel to the groundbreaking maze-shooter Berzerk, Frenzy brought its frantic single-screen robot annihilation formula to home console enthusiasts via subsequent platform adaptations. While an official licensed NES cartridge never materialized during the 8-bit era, the game's enduring legacy thrives through homebrew ports and retro compilations that faithfully capture its high-tension, monochromatic-turned-colorful panic. Players assume the role of an unnamed green humanoid navigating deadly, electrified mazes filled with ruthless automated sentinels, all while desperately evading the indestructible, face-palming smiley terror known as Evil Otto.
Gameplay Features & Mechanics
Frenzy refines its predecessor's mechanics by introducing destructive maze walls. Unlike Berzerk, where touching the border meant instant vaporization, Frenzy features walls made of energy blocks that can be demolished by both player laser fire and enemy shots. This dynamic radically alters tactical survival, opening new escape routes or inadvertently creating chokepoints. The game features dozens of procedurally linked rooms housing various automaton types, including stationary gun turrets and mobile killer robots that predict movement trajectories. As time elapses in any given room, Evil Otto bounces through the walls with absolute impunity, forcing players to quickly clear remaining enemies or flee through directional exits before the invincible yellow menace crushes them.
Keyboard Controls
- Arrow Keys / D-Pad: Move character in eight directions
- Action Keys: Fire laser weapon
- Enter: Start / Pause
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