Dudes with Attitude

NES
The dudes with attitudes are on a mission to uncover buried jewels on Caribbean islands. These dudes being referred to are emoticon looking characters who go by the names of Dude, Happy, Patch, Bozo, Babe and Foxy. In this puzzle game, you control one of the dudes as they bounce back and forth ac...
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Developer
Micheal Crick
Released on
1990
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Puzzle
Publisher
American Video Entertainment
ESRB Rating
Not Rated
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Description

The dudes with attitudes are on a mission to uncover buried jewels on Caribbean islands. These dudes being referred to are emoticon looking characters who go by the names of Dude, Happy, Patch, Bozo, Babe and Foxy. In this puzzle game, you control one of the dudes as they bounce back and forth across the screen trying to acquire the jewels on the playfield. The one caveat is that your dude has to match the color of the jewel he or she is trying to collect. To become the correct color to snatch up the jewels, you have to bounce across a paint can (an attitude converter) that will change your dude to that of the same color as the paint can. The object in each puzzle is to retrieve all the treasures in a room without their character falling prey to the various enemies in rooms or running out of time.

Dudes with Attitude

Overview & History

Released initially as an amateur shareware puzzle game for MS-DOS by Impulse Software in 1990, Dudes with Attitude eventually found its way onto the Nintendo Entertainment System (NES) homebrew and unlicensed scene, captivating retro enthusiasts with its grid-based logic challenges. The storyline is delightfully abstract: you control peculiar, spherical heroes traversing labyrinthine dimensions to rescue fellow "dudes" trapped inside static, hazard-filled grid chambers. Unlike high-octane platformers of its era, this title strips away combat in favor of pure intellectual endurance, drawing heavy structural inspiration from classic Sokoban-style block-pushing games while injecting its own vibrant, quirky personality and frantic trap-avoidance mechanics.

Gameplay Features & Mechanics

The core gameplay revolves around navigating maze-like screens top-down, pushing blocks, collecting keys, and unlocking exit portals before time runs out. The NES port brilliantly adapts the mouse-driven PC interface into tight, responsive D-pad movements. Players must strategically shove boulders, slide across ice patches, and outmaneuver roaming enemies like patrolling skulls and bouncing slime cubes. Every stage introduces new environmental hazards—such as one-way arrows, crumbling tile bridges, and teleportation pads—forcing you to carefully plan your moves beforehand. If you push a block into a corner or block your own path, you are forced to restart the room, making spatial awareness and meticulous route planning absolute necessities for survival across dozens of increasingly diabolical levels.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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