Xexyz
Atlus
1988
1 Player
NES
Nintendo Entertainment System
Platform
Hudson Soft
Not Rated
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Description
The game centers around the main character of Apollo (no relation to the Greek sun god) who progresses through the game in an alternating format that switches between platform, side-scrolling action (similar to the Super Mario Bros. series) and side-scrolling shooter action (similar to Konami’s Gradius series). The goal of the series is, stereotypically, to destroy an evil boss — Goruza — rescue a princess — in this case, Princess Maria — and save the planet.
Xexyz
Overview & History
Developed by Hudson Soft and published in North America by Imagineer in 1990, Xexyz is a delightfully bizarre and often overlooked Nintendo Entertainment System action-platformer. Set in a distant sci-fi fantasy realm known as the Planet Xexyz, the game follows a heroic cyborg named Apollo (and sometimes spelled astray in localization manuals as Jey) who embarks on a desperate quest to rescue Princess Maria and liberate the floating mechanical world from the tyrannical reign of the evil Garth and his biomechanical minions. Distinctive for its ambitious genre-mashing structure, Xexyz stands out among late-80s cartridges by alternating between traditional side-scrolling platforming, overhead shooter segments, and boss-dominated vertical scrolling sequences. Though it arrived relatively late in the NES lifecycle and faced stiff competition from heavy-hitting franchises, its eccentric blend of organic creature design, robotic machinery, and mythological motifs has carved out a dedicated cult following among retro gaming enthusiasts seeking eccentric hidden gems.
Gameplay Features & Mechanics
The core gameplay cycle of Xexyz is split into distinct alternating phases across its six unique zones. In the primary side-scrolling stages, players guide Apollo as he jumps across treacherous terrain, blasts foes with his standard beam weapon, and collects currency orbs dropped by defeated enemies. These side-view stages frequently branch into indoor shop hubs where players can purchase permanent weapon upgrades, shields, and health extensions using accumulated currency. Upon reaching the end of a horizontal stage, Apollo transitions into an overhead flight vehicle equipped with a rapid-fire cannon, tackling frantic vertical-scrolling shoot-em-up stages filled with wave formations of alien crafts. This culminates in intense, multi-tiered boss battles that test both precision platforming reflexes and bullet-dodging shmup capabilities. Apollo's baseline moveset includes jumping, crouching, directional shooting, and utilizing secondary special weapons acquired throughout the stages, delivering a surprisingly deep tactical loop that challenges players to master two entirely different game styles within a single cart.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
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★ 3.6 / 5 · 69 votes
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