Gyromite

NES
You'll need R.O.B. - the world's first Robotic Operating Buddy - to play this action-packed game! You've got to keep R.O.B.'s gyroscope spinning in order to help a mad scientist deactivate all the dynamite in his laboratory. Furthermore, you'll move columns up and down to speed the scientist on h...
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0/5 Votes: 0
Developer
Nintendo
Released on
1985
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Platform
ESRB Rating
Not Rated
Cooperative
Yes
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Description

You’ll need R.O.B. – the world’s first Robotic Operating Buddy – to play this action-packed game! You’ve got to keep R.O.B.’s gyroscope spinning in order to help a mad scientist deactivate all the dynamite in his laboratory. Furthermore, you’ll move columns up and down to speed the scientist on his way while trying to avoid the lethal Smicks. And you’ll get him to his dynamite even faster if you can get R.O.B. to spin two gyros at the same time! But don’t take your eyes off the scientist, because anything can happen in GYROMITE! Where two hands and one pair of eyes aren’t always enough!

Gyromite

Overview & History

Released by Nintendo in 1985 as part of the iconic "Robot Series" alongside *Stack-Up*, *Gyromite* stands as one of the most eccentric experiments in console gaming history. Designed by Gunpei Yokoi, the game was conceived to legitimize the NES as more than just a toy by utilizing R.O.B. (Robotic Operating Buddy), a physical plastic peripheral that interacted with flashes of light from the CRT television screen. The storyline features Professor Hector, a mad scientist racing against time in his laboratory to defuse five dynamite sticks scattered across perilous, single-screen stages before the clock runs out, aided crucially by his mechanical assistant.

Gameplay Features & Mechanics

Gyromite requires players to simultaneously control Professor Hector on the NES controller and R.O.B. using physical spinning tops called gyros. Hector can run left and right, climb ladders, and jump over hazardous chasms, but he cannot complete his mission alone. The primary mechanic revolves around manipulating red and blue gates that block Hector's path. By making R.O.B. drop his heavy gyros onto physical paddles connected to the peripheral, the robot presses buttons on a specialized tray that sends signals through the screen's optical sensor, toggling the gates open or closed. If R.O.B. drops a gyro off the tray or fails to register the commands in time, Hector is left stranded against scurrying smirks or ticking time bombs. The game features two distinct modes: Game A (Direct) and Game B (Programmable), where players input a sequence of commands for R.O.B. to execute in batch. While it is undeniably a convoluted gimmick, Gyromite remains a fascinating artifact of early hardware ingenuity, blending physical robotics with digital platforming.

Keyboard Controls

  • Arrow Keys / D-Pad: Move Professor Hector / Select Menu Options
  • Action Keys: Jump (A) / Interact with Red and Blue Gates (B)
  • Enter: Start / Pause

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★ 3.0 / 5 · 75 votes