Ice Climber

NES
It's only you and an ice hammer as you make your way to the top of the mountain! If you can break through 8 levels of treacherous arctic ice, you'll reach the top of the mountain! But watch out. The Nitpickers, Condors, and Polar Bears don't want you up there. And they've got a big bag of tric...
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0/5 Votes: 0
Developer
Nintendo
Released on
1985
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Platform
ESRB Rating
Not Rated
Cooperative
Yes
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Description

It’s only you and an ice hammer as you make your way to the top of the mountain!

If you can break through 8 levels of treacherous arctic ice, you’ll reach the top of the mountain! But watch out. The Nitpickers, Condors, and Polar Bears don’t want you up there. And they’ve got a big bag of tricks that will test every ounce of your strength and courage. Are you going to let them stop you? No way! There are 32 mountains to choose from and endless thrills as you fight these arctic creatures alone or with a friend, and ascend to the top of the mountain in ICE CLIMBER!

Ice Climber

Overview & History

Released by Nintendo in 1985 for the Nintendo Entertainment System, Ice Climber follows the endearing exploits of Popo and Nana, two fur-clad adventurers on a quest to retrieve stolen vegetables from a giant, malicious condor. Developed during the golden era of early arcade-to-console ports, this vertical platformer was famously designed by Kenji Miki and featured music by the legendary Hirokazu Tanaka. While it didn't achieve the titanic status of Super Mario Bros., its chilly aesthetic, cooperative two-player mode, and iconic pink-and-blue parkas cemented Popo and Nana into Nintendo's pantheon, eventually leading to their celebrated revival in the Super Smash Bros. series.

Gameplay Features & Mechanics

Players navigate 32 increasingly treacherous mountains, punching upward to shatter multi-layered ice blocks and scaling each stage before a timer runs out. The gameplay is defined by its infamous, slippery physics and momentum-based vertical jumping, requiring precise timing to clear wide gaps. Along the way, players must contend with an escalating menagerie of enemies—from thieving Nitros (seals) and aggressive Yetis to flying Topies that shift the screen sideways. Reaching the bonus stage at the summit allows players to leap for floating vegetables and smash the giant condor for extra points, provided they can master the crumbling cloud platforms within the strict time limit.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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