IronSword: Wizards & Warriors II
Zippo Games
1989
1 Player
NES
Nintendo Entertainment System
Action
Acclaim Entertainment
Not Rated
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Description
In IronSword, the hero of the series, Kuros, must face off once again against the evil wizard Malkil, who has taken control of the four elementals of the world—wind, water, fire, and earth. Each of the four elemental realms consists of two stages. In the first stage, Kuros must find a golden artifact which belongs to the Animal King of the realm; once accomplished, the path to the second part of the realm will appear. In the second stage, the goal is to find the magic spell which can be used to fight the elemental boss. Without the spell, it is impossible to damage the boss. Once the elemental in each stage has been destroyed, Kuros obtains a piece of the legendary Iron Sword, which is needed for the final battle on Icefire Mountain.
IronSword: Wizards & Warriors II
Overview & History
Released by Rare in 1989 for the Nintendo Entertainment System, IronSword: Wizards & Warriors II is the celebrated sequel to the medieval platformer hit, shifting the franchise toward a more atmospheric, gritty action-adventure. The storyline follows the muscle-bound knight Kuros, who has finally defeated the evil wizard Malkil, only to discover a greater menace: the four elemental evils of Earth, Water, Wind, and Fire have captured the realm. Kuros must embark on a treacherous quest across sprawling vistas to gather the components of the legendary IronSword. Unlike its predecessor, this sequel was famously composed by David Wise—pre-dating his legendary work on Donkey Kong Country—and featured an innovative battery backup/password hybrid system. It also gained minor pop-culture notoriety for its live-action box art featuring Fabio as the titular hero, cementing its place as a quintessential 8-bit cult classic defined by its high challenge and remarkable graphical detail.
Gameplay Features & Mechanics
IronSword refines the formula of the original game by dividing progression into massive vertical and horizontal scrolling stages governed by a strict gem-economy. Players must collect rubies dropped by enemies or found in chests to buy crucial items, spells, and elemental talismans from wandering merchants. Kuros can wield multiple weapons—including throwing daggers and battle axes—alongside his signature broadsword, and he can cast offensive magic like fireballs and levitation spells. A standout feature of the game is its shifting perspective: while most stages are side-scrolling platforming challenges, certain boss encounters and traversal sections take place in a pseudo-3D, first-person climbing mode where players must dodge falling boulders and projectiles by ducking and sidestepping. The game is notorious for its punishing difficulty, requiring precise jump arcs, careful management of Kuros's health meter, and mastery of his sluggish yet deliberate aerial momentum.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
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★ 3.7 / 5 · 96 votes
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