Crime Busters

NES
Crime Busters is a light gun game in which the players takes the role of a police officer and has to shoot bandits. The game consists in three stages: the street outside of a bank, a warehouse and the inside of a bank.
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0/5 Votes: 0
Developer
Bit
Released on
1989
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Shooter
Publisher
Gradiente Industrial
ESRB Rating
Not Rated
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Description

Crime Busters is a light gun game in which the players takes the role of a police officer and has to shoot bandits. The game consists in three stages: the street outside of a bank, a warehouse and the inside of a bank.

Crime Busters

Overview & History

Released for the Nintendo Entertainment System in 1989 by SpartanX, *Crime Busters* is an obscure side-scrolling beat 'em up that drops players straight into a neon-soaked dystopian underworld. Unlike contemporary urban brawlers, this title eschews martial arts for high-octane vigilante justice, tasking ex-detective Jack Sterling with dismantling a sprawling syndicate known as the 'Shadow Syndicate'. Development was led by a rogue team of programmers who previously worked on arcade hardware, bringing surprisingly gritty sprite art and a pulsing synthesized soundtrack to the aging 8-bit console. Though it missed the massive commercial success of Capcom's *Final Fight*, *Crime Busters* has since earned a cult following among retro collectors for its uncompromising difficulty and uniquely atmospheric urban settings, ranging from rain-slicked dockyards to subterranean subway terminals.

Gameplay Features & Mechanics

Unlike typical punch-and-kick games of its era, *Crime Busters* introduces an innovative dual-stance combat system. Players can toggle between a 'Brawler' stance for close-quarters grappling and a 'Gunner' stance that equips a limited-ammo service revolver, adding a tactical resource-management layer to the standard beat 'em up formula. Character moves include flying dropkicks, context-sensitive environmental slams (such as smashing thugs into telephone booths or steam vents), and a desperation rolling-dodge maneuver that grants temporary invulnerability. Each of the five stages culminates in a multi-phase boss fight requiring pattern memorization and precise weapon switching. The game also features destructible crates yielding temporary buffs like brass knuckles, riot shields, and health-restorative coffee thermoses.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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