Win, Lose or Draw
RSP
1990
1–6 Players
NES
Nintendo Entertainment System
Strategy
Hi-Tech Expressions
Not Rated
Images




Description
Win, Lose or Draw was a popular TV show requiring artistic skills and an ability to think laterally. A player on your team draws something on the big game board, and you must work out what it represents. They will be common expressions depicted literally, such as ‘bright idea’ showing a light bulb over somebody’s head, and ‘cabin fever’ as a rickety building next to a man with a thermometer in his mouth.
Win, Lose or Draw
Overview & History
Released in 1990 by Hi-Tech Expressions during the peak of the Nintendo Entertainment System's cultural saturation, Win, Lose or Draw adapted the popular daytime television game show hosted by Vicki Lawrence. Unlike traditional platformers of the 8-bit era, this digital adaptation brought the frantic party room aesthetic of drawing and guessing directly to the family living room. Designed primarily as a multiplayer couch experience, the game stripped away complex fantasy narratives in favor of mimicking a live studio game show complete with pixelated host avatars, ticking timers, and digital sketchpads that tasked players with deciphering abstract geometric shapes into recognizable household objects, animals, and famous phrases before the buzzer sounded.Gameplay Features & Mechanics
The core gameplay loop revolves around alternating between two primary roles: the artist and the guesser. As the artist, players wield a rudimentary on-screen cursor to connect lines, fill pixel blocks, and sketch clues on a virtual canvas. Because the NES controller lacks a mouse or stylus, drawing requires immense spatial precision using the D-pad to guide the brush stroke by stroke. Meanwhile, guessers must rapidly input letters or select the correct vocabulary word from a randomized bank before time expires. The game features multiple difficulty tiers, team-based competitive scoring, and a digitized cartoon studio audience that reacts dynamically with cheers or groans depending on whether your crude rendering of a "sea turtle" looks more like a runaway toaster. The digital canvas limits color palettes to classic NES restrictions, forcing artists to rely on clever negative space and minimalist silhouettes to convey complex cultural idioms.
Keyboard Controls
- Arrow Keys / D-Pad: Move the drawing cursor or navigate menu options
- Action Keys: Attack / Jump (Confirm brush stroke or select letter)
- Enter: Start / Pause
Video
What's new
★ 2.6 / 5 · 34 votes
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