Super Dodge Ball

NES
This ain't elementary school and it sure as heck ain't gym class. This is Super Dodge Ball. Control your team of six players to pummel the opposing team into submission using only the ball and your team's unique skills. Each player has his own special attacks and each team has their own unique...
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0/5 Votes: 0
Developer
Technōs Japan
Released on
1988
Size
1–4 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Sports
Publisher
CSG Imagesoft
ESRB Rating
Not Rated
Cooperative
Yes
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Description

This ain’t elementary school and it sure as heck ain’t gym class. This is Super Dodge Ball. Control your team of six players to pummel the opposing team into submission using only the ball and your team’s unique skills. Each player has his own special attacks and each team has their own unique attributes.

Super Dodge Ball

Overview & History

Released by TechnuS Japan for the Nintendo Entertainment System in 1989 (following its 1987 arcade debut), *Super Dodge Ball* brilliantly adapted the chaotic kinetic energy of schoolyard playground sports into a strategic, globe-trotting athletic tournament. Rather than featuring generic athletes, the game stars the iconic, chibi-style "Kunio-kun" sprite roster familiar to fans of *River City Ransom*. The storyline follows the gritty, fiercely competitive USA dodgeball team as they travel across the globe to face off against formidable national squads—including the UK, Iceland, China, and the heavily armored Soviet Union—culminating in an explosive showdown against Team Shadow. Technos successfully took a simple premise and injected it with colorful personality, memorable chiptune anthems, and an arcade-born charm that elevated it far above typical 8-bit sports titles of its era.

Gameplay Features & Mechanics

Unlike standard sports games, *Super Dodge Ball* operates as a fast-paced, side-view brawler where reducing the opposing team's health bars to zero via flying projectiles is the only path to victory. Matches are split into outer bounds and inner courts, allowing teammates to pass the ball across enemy lines to set up devastating sneak attacks. The core mechanical hook relies on mastering specialized, character-specific "Blitz Balls"—hyper-velocity shots that leave blazing trails, zigzag mid-air, or split into multiple projectiles upon bouncing. Players can switch control between outfielders and players in the trenches instantly. Furthermore, each character possesses unique stats governing running speed, passing accuracy, and catching prowess, forcing players to carefully balance their offensive powerhouse throwers with defensive specialists who can safely absorb and neutralize incoming enemy artillery.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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