Sword Master

NES
Sharpen the Blade. Summon the Magic. Your Enemies Await! You are the Sword Master - the supreme warrior. Unleash your magic when a sword won't cut it. A kingdom to save... a slew of deadly levels to conquer! Huge enemies only a Sword Master would love. Razor-sharp graphics. Explosive special effe...
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0/5 Votes: 0
Developer
Athena
Released on
1990
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Platform
Publisher
Activision
ESRB Rating
Not Rated
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Description

Sharpen the Blade. Summon the Magic. Your Enemies Await! You are the Sword Master – the supreme warrior. Unleash your magic when a sword won’t cut it. A kingdom to save… a slew of deadly levels to conquer! Huge enemies only a Sword Master would love. Razor-sharp graphics. Explosive special effects. Get airborne with the exclusive “Multi-Jump” feature.

Sword Master

Overview & History

Released by Athena in 1990 and published in North America by Activision in 1993, Sword Master arrived late in the Nintendo Entertainment System's lifespan, allowing developers to push the 8-bit hardware to its absolute visual limits. Set in a dark, high-fantasy realm overrun by the dark wizard Malgos and his demonic hordes, players assume the role of a wandering knight on a perilous quest to rescue the kingdom and reclaim the stolen Crystal of Life. While many NES platformers relied on colorful, simplistic sprites, Sword Master distinguished itself with massive, highly detailed character models, gritty gothic aesthetics, and atmospheric parallax scrolling that maximized the console's graphical capabilities.

Gameplay Features & Mechanics

Unlike standard side-scrolling hack-and-slash titles, Sword Master incorporates tactical, momentum-based combat that requires careful timing and spatial awareness. Players navigate five grueling stages filled with gargoyles, skeletons, and multi-tiered boss encounters. The defining gameplay mechanic is the protagonist's ability to seamlessly transform into a wizard by collecting magical orbs, shifting his combat repertoire from heavy physical sword strikes to devastating long-range projectile spells. The knight possesses a robust moveset that includes high and low sword slashes, a defensive shield block capable of deflecting incoming enemy attacks, and precise vertical jumping mechanics essential for navigating crumbling castle ramparts and subterranean caverns. Health management is vital, as enemies hit hard and healing items are exceptionally scarce, demanding mastery of the block-and-counterattack rhythm to survive.

Keyboard Controls

  • Arrow Keys / D-Pad: Move and Crouch
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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