Archon

NES
Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by r...
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Developer
Bullet-Proof Software
Released on
1989
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Board Game
Publisher
Activision
ESRB Rating
Not Rated
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Description

Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by removing all opposing pieces from the board or by imprisoning the last remaining creature of the opposing side.

However, you can’t just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat. If the real-time combat takes place on a dark square, the dark monster gets a health bonus (longer life bar). On a light square the light side gains an advantage. There are also some squares whose color changes over time (from afternoon, to dusk, to night, to dawn etc.), which adds an extra layer of strategy to the game.

Unlike chess the two sides are not identical. Both sides consist of mythological creatures. For example the light side has among others unicorns, valkyries and a djinni while the dark side features basilisks, banshees and manticores. The differences are not just cosmetic. Two special pieces are the light wizard & the dark sorceress, they can both cast magical spells like: imprison a unit on the board, shift the flow of time (change day/night cycle to your advantage), bring one unit back from the dead etc.

The different pieces have their own movement restrictions regarding the number of squares they’re allowed to travel on the board and whether or not they can jump over other units (like the knight in chess). Units also behave different in combat; some units are faster than others, some use melee attacks while others fire projectiles.

Archon can be played with either one or two players. The NES version, which was released a few years after the other versions, has improved graphics for the real-time combat part. Each type of square has it’s own colored background and the unit sprites are larger.

Archon

Overview & History

Released for the Nintendo Entertainment System in 1989 by Activision, *Archon: The Light and the Dark* is a brilliant hybrid of chess-like strategic positioning and real-time tactical combat, originally designed by Free Fall Associates. Unlike standard strategy titles, capturing an opponent's piece on the 9x9 grid initiates a dynamic, action-packed battle screen where victory depends on reflexes and positioning rather than mere stats. The storyline centers around an eternal struggle for supremacy between the forces of Light—led by wizards, phoenixes, and unicorns—and the forces of Dark, commanded by sorcerers, dragons, and shape-shifting basilisks.

Gameplay Features & Mechanics

The core gameplay loops between the strategic Board Phase and the combat-oriented Arena Phase. Controlling the board requires capturing five glowing power points or wiping out all enemy units. When two opposing pieces occupy the same square, the game shifts to a walled arena. Combat mechanics demand mastery of unique unit traits: Light's Valkyries throw swift spears, while Dark's Goblins are weak but expendable. Spellcasting adds a vital layer of depth, allowing players to summon creatures, heal units, teleport, or cast offensive magic like fireball and lightning during their turn, fundamentally altering the tactical landscape.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

Video

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