Street Fighter III

NES
From the original roster, only 9 made it to Super Fighter III, those being Ryu, Blanka, Guile, Ken (who is just a pallete swap of Ryu), Chun-Li, Dhalsim, Vega (Balrog in Japan), Sagat, and M.Bison (Vega in Japan). Everyone has most of their moves, with the exceptions of Guile's other basic attack...
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Developer
J.Y. Company
Released on
1997
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Fighting
ESRB Rating
Not Rated
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Description

From the original roster, only 9 made it to Super Fighter III, those being Ryu, Blanka, Guile, Ken (who is just a pallete swap of Ryu), Chun-Li, Dhalsim, Vega (Balrog in Japan), Sagat, and M.Bison (Vega in Japan). Everyone has most of their moves, with the exceptions of Guile’s other basic attacks, Dhalsim’s Yoga Flame, and Vega’s Wall Climb. The stages have all been ported over, except Chun-Li’s, who now uses a totally original stage for unknown reasons. Some moves are performed differently as well: Ryu/Ken’s Shoryuken and Sagat’s Tiger Uppercut require the player to hold Forward, tap Down while still holding Forward, and then press A. Dhalsim’s air attacks are preformed by pressing A or B during the height of his jump. Also, any of the charge attacks (ones that require the player to hold down or back) will lose their “charge” if holding Down-Forwards or Down-Backwards. All of the music in the game is entirely original.

This game has managed to keep the gameplay close to the original although notably, it doesn’t retain any combos. Unlike many pirates which either stay with 3 colors or only color in certain tiles, the way the sprites are done is that tiles are placed on top of one another similar to how the sprites in the Mega Man games are done. As the NES only has two buttons, strong/weak attacks are determined by how long the buttons are pressed. The opponents go in a preset order, instead of having the non-boss fighters be chosen at random.

Street Fighter III

Overview & History

In an alternate 1990s reality where the Nintendo Entertainment System remained the dominant playground, bootleg developers accomplished the seemingly impossible by porting Capcom’s legendary arcade fighter, Street Fighter III: New Generation, onto the 8-bit hardware. Originally released in the arcades running on CP System III hardware, this downgraded 1998 masterpiece was transformed into an incredible 60-in-1 multicart staple and standalone cartridge by Asian unlicensed developers (most notably pirate firms like Cony). Stripping away the polygon-adjacent vector smoothness of the original while retaining its core identity, this NES port stands as a fascinating technical curiosity, squeezing iconic world warriors, parries, and super arts into cramped PRG-ROM chips.

Gameplay Features & Mechanics

Despite the severe 8-bit graphical limitations, this rogue NES cartridge attempts to recreate the frantic pacing of the arcade original. Players select from a heavily pixelated roster featuring series mainstay Ryu alongside newcomers like Alex and Yun. Gone is the traditional six-button arcade layout; instead, the game maps versatile combat to the NES's limited two-button controller using dynamic press-and-hold combinations for heavy strikes and special moves. Ryu can still hurl fireballs (Hadoken) via a directional down-to-forward motion coupled with an attack press, while Alex unleashes his ferocious Flash Chop. Remarkably, the developers even squeezed in a rudimentary version of SFIII's signature Parry mechanic, allowing nimble players to tap forward just as an opponent's strike lands to nullify all incoming damage and set up devastating counter-offensives. Stages are lovingly recreated in chunky, low-color pixel art, featuring simplified chiptune renditions of Alex's gritty New York theme and Ryu's iconic wandering warrior melodies.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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