Crystal Mines
Color Dreams
1989
1–2 Players
NES
Nintendo Entertainment System
Action
Not Rated
Images


Description
CONFRONT 100 MONSTROUS WORLDS PLAGUED BY AVALANCHES, LAVA FLOWS, AND MUD SLIDES.
You will be wonderfully surprised once you take over the controls for this hi-tech robot. Endless level of cleverly designed worlds stimulate even the most demanding players!
Your object is to mine the valuable “Starla” Crystals by learning to use the ingenious devices in the mines. You can blast your enemies with energy balls and explosions or crush them by setting off avalanches. But watch out for unexpected chain explosions, for they can easily blow your robot to bits! After meeting the quota of crystals, another whole new world awaits your challenge. Only by discovering new strategies and adapting to the ever shifting mines can the player overcome this dynamic puzzle.
Crystal Mines
Overview & History
Released in 1989 by Color Dreams, Crystal Mines is an ingenious blend of puzzle-solving and action developed specifically for the Nintendo Entertainment System. Distinct from the typical platformers of its era, this title tasks players with guiding a resourceful, nameless robotic miner through subterranean labyrinths. Breaking away from mainstream publisher norms, Color Dreams famously self-published the game as an unlicenced cartridge, carving out a niche for challenging, grid-based maze exploration that required as much tactical foresight as it did quick reflexes.
Gameplay Features & Mechanics
Set across a series of claustrophobic underground levels, the primary objective in Crystal Mines is to collect a designated quota of glowing crystals while avoiding hazards and hostile subterranean creatures. The gameplay mechanics heavily borrow from classic block-pushing puzzle concepts, requiring the miner to strategically dig through dirt blocks, dislodge falling boulders, and manipulate the environment. Unlike standard action games where enemies can simply be dodged, players must often trap monsters using falling debris or blast them with limited-use dynamite charges. Each stage acts as a ticking time bomb, forcing players to balance greedy crystal hoarding with urgent pathfinding before time runs out. The top-down perspective grants full visibility of the maze, turning every movement into a high-stakes tactical decision where a single trapped rock can spell instant doom.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
What's new
★ 3.6 / 5 · 31 votes
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