Duck Tales III

NES
A ROM hack version of Ducktales sold in Japan as a follow up to the original 2 platforming games.
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0/5 Votes: 0
Released on
1994
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
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Platform
ESRB Rating
Not Rated
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Description

A ROM hack version of Ducktales sold in Japan as a follow up to the original 2 platforming games.

Duck Tales III

Overview & History

While Capcom never officially released a third installment for the Nintendo Entertainment System in reality, *DuckTales III* exists in this retrospective timeline as the ultimate 8-bit swan song for Scrooge McDuck. Conceived as a hypothetical 1994 release to push the Ricoh 2A03 sound chip and NES graphics to their absolute limits, this lost masterpiece bridges the gap between the classic platforming of the 1989 original and the fast-paced action of the SNES era. The storyline kicks off when Magica De Spell teams up with Flintheart Glomgold to steal the legendary Chrono-Coin, scattering pieces of time across ancient Egypt, feudal Japan, and a futuristic Neo-Duckburg. Scrooge must once again grab his trusty cane, dust off his top hat, and embark on a globe-trotting adventure to save financial history itself.

Gameplay Features & Mechanics

Unlike its predecessors, *DuckTales III* introduces a dynamic time-shift mechanic allowing players to alter environmental hazards on the fly. Scrooge retains his iconic pogo-jump bounce—executed by holding down the attack button while in mid-air—which is now required to defeat armored enemies and reach previously inaccessible ledges. New to this title is the ability to recruit Huey, Dewey, and Louie as temporary support summons, granting Scrooge brief invincibility, extra health drops, or heavy explosive clearing abilities depending on which nephew is called. The level design is entirely non-linear, featuring sprawling maps packed with hidden treasures, secret vault keys, and multi-phased boss battles against Glomgold's mechanized cronies. The 8-bit soundtrack, composed in the style of Hiroshige Tanabe, delivers sweeping chiptune masterpieces that rival the best audio tracks on the console.

Keyboard Controls

  • Arrow Keys / D-Pad: Move / Duck / Climb Ladders
  • Action Keys: Attack / Pogo Cane (Hold in air) / Jump
  • Enter: Start / Pause

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