Get ’em Gary
Sly Dog Studios
2016
1 Player
NES
Nintendo Entertainment System
Action
Second Dimensions
Not Rated
Description
The neighborhood ruffian has gone on a rampage and started destroying the buildings in Westspring Manor. Equipped with the Mystical Squeegee of Maintenance, Gary is the only one who can repair the carnage caused by Rusty. Can you save the buildings of Westspring Manor before time runs out?
Get 'em Gary
Overview & History
Released as an unlicensed homebrew title for the Nintendo Entertainment System by Siro Games, Get 'em Gary is a charming, fast-paced platformer that captures the quintessential 8-bit aesthetic while introducing modern pacing. The game follows Gary, a determined urban exterminator thrust into a bizarre, labyrinthine metropolis overrun by mutated vermin and malfunctioning machinery. Developed with retro enthusiasts in mind, the game pays homage to classic arcade-style action, utilizing crisp pixel art, vibrant color palettes, and an energetic chiptune soundtrack composed by retro scene artists. Despite arriving decades after the NES commercial heyday, it has garnered a dedicated cult following among physical cartridge collectors and retro speedrunners for its punishing difficulty curve and responsive control engine.
Gameplay Features & Mechanics
Get 'em Gary challenges players across five distinct, hazard-filled zones—ranging from toxic subway tunnels to neon-lit skyscrapers. Gary’s primary offensive tool is his heavy-duty vacuum blaster, which allows him to suck up smaller enemies and launch them as projectiles to clear out blocked paths or defeat shielded bosses. Unlike traditional platformers where jumping is the sole mode of traversal, Gary features a momentum-based slide mechanic, enabling him to duck under low-hanging electrical hazards and slide-kick aggressive foes. The game introduces verticality through grappling hooks and spring-loaded platforms, demanding precise timing and spatial awareness. Collecting hidden gears throughout each stage unlocks temporary power-ups, such as magnetic boots that allow walking on metallic ceilings, adding deep tactical layers to the stage exploration.
Keyboard Controls
- Arrow Keys / D-Pad: Move Gary left/right, duck, or aim upward
- Action Keys: Z to jump, X to fire the vacuum blaster / slide
- Enter: Start / Pause
What's new
★ 4.6 / 5 · 9 votes
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