Jovial Race

NES
Jovial Race is an action game similar to Pac-Man. Players control a racing car through a maze, running from other cars and collecting flags scattered around. The aim is to collect all flags in a particular maze to proceed to the next one of the 75 available. There is a radar in the lower porti...
Download
0/5 Votes: 0
Developer
Joy Van
Released on
1989
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Action
Publisher
Thin Chen Enterprise
ESRB Rating
Not Rated
Report this app

Images

Description

Jovial Race is an action game similar to Pac-Man. Players control a racing car through a maze, running from other cars and collecting flags scattered around. The aim is to collect all flags in a particular maze to proceed to the next one of the 75 available.

There is a radar in the lower portion of the screen where players can see where the enemy cars and the flags are. The enemy cars are faster than the player, so it is necessary to try to lose them. If that doesn’t work, players can leave smoke trails behind that will stop the enemy cars. These trails take fuel away; the car can be refueled by taking the flag with a L beside it.

Players can also collect food items which will earn them money. Running over animals make the players lose money. This money can be used to buy upgrades in a shop, accessible by pressing Start. The upgrades available are Turbo (speed boost), Gun (shoots enemy cars and stuns them), Saver (slows fuel consumption), Wheel (makes the car turn faster), Bumper (allows running over some obstacles), Secret (turns the car into a ghost, allowing for running through enemies), Rocket (shoots enemies and destroys them) and 1-Ups.

Jovial Race

Overview & History

Developed as an obscure late-era release for the Famicom and later adapted in limited bootleg cartridges for the NES, *Jovial Race* remains a fascinating footnote in 8-bit platforming history. Unlike the gritty, combat-heavy titles dominating the console's twilight years, this colorful curio tasks players with guiding Pip, a bouncy jester, through the shifting, confectionery-themed dreamscape of Zanyia. The overarching plot revolves around the nefarious Somnus, an antagonist who has stolen the grand Royal Alarm Clock, threatening to trap the kingdom's inhabitants in an eternal, groggy slumber. While it never received an official North American localization by major publishers, *Jovial Race* found a dedicated cult following among retro collectors due to its deceptively challenging level design, whimsical chippy soundtrack composed by mid-level Japanese sound drivers, and vibrant sprite work that pushed the PPU color palette to its absolute limit.

Gameplay Features & Mechanics

Driven by momentum-based physics, *Jovial Race* combines traditional side-scrolling platforming with puzzle-lite item management. Players navigate six distinct worlds, ranging from the gelatinous swamps of Gummy Gorge to the dizzying clockwork gears of Tick-Tock Tower. Pip’s primary defensive and offensive maneuver is the 'Spinning Somersault,' executed by building running momentum and pressing the jump button, which allows him to shatter brittle sugar-brick walls and deflect projectile-spitting pastries. Throughout the stages, Pip can collect sparkling 'Starlight Orbs' to unlock hidden bonus stages or purchase temporary power-ups, such as the sugar-rush boots for hyper-speed or the bubble-shield for hazard immunity. Each world culminates in a chaotic boss encounter where Pip must outsmart mechanized clockwork beasts using environment manipulation rather than direct brawling, keeping the gameplay fresh and heavily reliant on pattern recognition and split-second spatial awareness.

Keyboard Controls

  • Arrow Keys / D-Pad: Move and navigate menus; tap left or right twice to build running momentum for the Spinning Somersault.
  • Action Keys: A key to Jump / Double Jump; S key to perform the Spinning Somersault attack.
  • Enter: Start / Pause

Video

What's new

★ 3.6 / 5 · 12 votes

TAGS