Loopz

NES
It's really very simple: you get pieces of different sizes and shapes. Then you have to fit them together to form complete loops. It's so simple, in fact, that most people can easily finish their first session in... oh... five to ten hours. But by then you're addicted.
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0/5 Votes: 0
Developer
Bits Studios
Released on
1990
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Puzzle
Publisher
Mindscape
ESRB Rating
Not Rated
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Description

It’s really very simple: you get pieces of different sizes and shapes. Then you have to fit them together to form complete loops. It’s so simple, in fact, that most people can easily finish their first session in… oh… five to ten hours. But by then you’re addicted.

Loopz

Overview & History

Released by ASCII Corporation in North America for the Nintendo Entertainment System in 1990, Loopz is a mesmerizing puzzle game conceived by Ian Andrew. Diverging from the standard falling-block formulas of its era, this NES adaptation builds upon the computer original by transforming spatial reasoning into an exercise in hypnotic geometry. Players are challenged to manipulate randomized, curved, and straight pipe segments falling onto a central grid, guiding a cursor to place them strategically. The ultimate objective is to form closed loops or continuous pathways before the board overflows, accompanied by an entrancing, minimalist soundtrack that heightens the game's hypnotic pacing.

Gameplay Features & Mechanics

Loopz relies on swift decision-making and efficient space management across multiple game modes, including traditional puzzle play and head-to-head multiplayer. Pieces appear in a queue, and the player must navigate the selection cursor to drop them onto an open tile. As segments connect, they vanish when a complete closed circuit is formed, clearing vital room on the playfield. Special items and bonus tokens occasionally appear within the grid, rewarding players who construct intricate, multi-layered mazes rather than simple, isolated circles. The difficulty ramps up dynamically, demanding rapid topological planning as the speed of incoming pieces accelerates.

Keyboard Controls

  • Arrow Keys / D-Pad: Move selection cursor across the grid
  • Action Keys: Place piece / Rotate tile
  • Enter: Start / Pause

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