Rackets & Rivals

NES
Rackets & Rivals is a typical tennis game in which the player controls an athlete on the court. A variety of actions like volley or lob can be performed by pressing buttons with the correct timing in relation to the ball movement. Besides a tournament with several matches against more and more ex...
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Developer
Konami
Released on
1993
Size
1–4 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Sports
Publisher
Palcom Software
ESRB Rating
Not Rated
Cooperative
Yes
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Description

Rackets & Rivals is a typical tennis game in which the player controls an athlete on the court. A variety of actions like volley or lob can be performed by pressing buttons with the correct timing in relation to the ball movement. Besides a tournament with several matches against more and more experienced opponents and the training mode, the player can also participate in a free match. Here the match parameters can be set beforehand, e.g. the court surface or the number of sets (one or best of three). One special feature is that the player can complain to the referee.

Rackets & Rivals

Overview & History

Released in late 1991 exclusively for the Famicom before receiving a limited Western NES localization by Laxan, Rackets & Rivals is a quirky, sports-action hybrid set in a dystopian 20XX where global conflicts are settled by extreme, high-stakes tennis tournaments. Unlike traditional simulation tennis games of the era, the storyline follows rogue biomechanical athlete Vance and his rival Sylvia as they defy the corrupt Global Sports Syndicate by smashing high-explosive tennis balls through heavily guarded corporate fortresses. The game pushed the NES PPU hardware to its absolute limits by rendering pseudo-3D court perspectives, dynamic weather particles, and up to four animated sprite opponents simultaneously without the slowdown typical of early 90s sports titles.

Gameplay Features & Mechanics

Rackets & Rivals blends classic arcade tennis positioning with beat-em-up meter management. Players choose from six distinct characters, each possessing unique racket weights and elemental spin attributes. The core gameplay loop requires precise timing: connecting with the ball charges your 'Rival Gauge,' which can then be unleashed to execute character-specific special moves like Vance's 'Plasma Smash' or Sylvia's 'Sonic Lob' capable of temporarily stunning opponents or breaking through baseline shields. Matches take place across bizarre arenas—from crumbling rooftop helipads to gravity-defying indoor magnetic domes—where environmental hazards such as gusting winds, rogue conveyor belts, and stray security drones directly interfere with ball trajectories. A robust two-player versus mode and a grueling six-stage campaign cement its cult-classic status among retro collectors today.

Keyboard Controls

  • Arrow Keys / D-Pad: Move player across the baseline and net
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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★ 2.6 / 5 · 17 votes

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