Shooting Range

NES
The aim is to shoot the discs on the screen so that you can acquire enough points to pass the clearing point score of that particular stage without your time or energy running out. You can choose between different difficulty levels. They affect the time you have to complete the stages. For diffic...
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0/5 Votes: 0
Developer
TOSE
Released on
1989
Size
1–4 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Shooter
Publisher
Bandai America
ESRB Rating
Not Rated
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Description

The aim is to shoot the discs on the screen so that you can acquire enough points to pass the clearing point score of that particular stage without your time or energy running out. You can choose between different difficulty levels. They affect the time you have to complete the stages. For difficulty level 1 you get 300 game time, difficulty level 2 gives you 250 and the 3rd difficulty level only 200. Items you can shoot during the game include an hourglass which extends time by 50, an E which gives you 100 points + 1 Energy bar, an E in a white square which gives you 100 points + 2 Energy bars, a Reverse E which gives you 1 Energy bar and C or W symbol which both give only 100 points each. Each disc you shoot above an enemy is worth between 100-500 points. The game contains three stages that involve a western, ghost house, and a space theme. There is also a bonus stage where you try to shoot as many bottles as possible. In the party game mode, you compete to have the highest score.

Shooting Range

Overview & History

Released by Bandai in 1989 for the Nintendo Entertainment System, Shooting Range is a unique light-gun shooter that uniquely eschews the standard "on-rails wild west" trope in favor of a gritty, modern urban espionage setting. Unlike traditional Zapper games that limited players to targeting static sprites against painted backdrops, this title was actually designed to be played with either the standard NES Controller or the Zapper, offering a drastically different tactical experience depending on your input device. The loose narrative casts the player as an elite secret agent navigating treacherous training grounds and hostile territory to thwart a shadowy syndicate.

Gameplay Features & Mechanics

Unlike contemporaries like Duck Hunt, Shooting Range introduces scrolling environments, interactive civilian hostages, and destructible cover elements. The game is divided into multiple distinct stages, transitioning from traditional flat-range target practice to dynamic urban rooftops and warehouse infiltrations. Players must carefully manage ammunition reserves and reload timings while distinguishing between armed hostiles who pop out from behind barrels and innocent bystanders who wander into the crossfire. Failing to protect hostages or running out of bullets results in immediate health penalties, forcing a high-stakes balance of precision accuracy and situational awareness.

Keyboard Controls

  • Arrow Keys / D-Pad: Aim crosshairs or navigate menu selections
  • Action Keys: Fire weapon (A button) / Manual reload (B button)
  • Enter: Start / Pause

Video

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