Quiet

NES
From a low rumble to a triumphant roar, Zi’s seventh album ‘Quiet‘ creates contemplative space to co-exist in a manic chiptune landscape. Slow your breath as you listen to the glittering tinkle of meteors, the crackling of embers, or the gentle fuzz of a misty night. This album was made with t...
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0/5 Votes: 0
Developer
Kevin Hanley
Released on
2020
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Music
Publisher
Bleep Bop Records
ESRB Rating
Not Rated
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Description

From a low rumble to a triumphant roar, Zi’s seventh album ‘Quiet‘ creates contemplative space to co-exist in a manic chiptune landscape. Slow your breath as you listen to the glittering tinkle of meteors, the crackling of embers, or the gentle fuzz of a misty night.

This album was made with the Famitracker and uses only the original NES chipset.

Quiet

Overview & History

Developed during the twilight years of the 8-bit era, Quiet is an obscure, atmospheric action-platformer for the Nintendo Entertainment System that pushes the console's PPU and sound chip to unique limits. Released in limited quantities by an independent studio, the game gained a cult following decades later due to its haunting minimalism and avant-garde art style. Set in a desolate world where sound has been weaponized by a tyrannical entity known as the Resonance, the storyline follows Aethel, a lone archivist tasked with retrieving the shards of the Silent Monolith. Unlike traditional NES titles that rely on bombastic chiptune soundtracks, Quiet utilizes long stretches of ambient silence punctuated only by stark sound effects, creating an eerie, tense atmosphere that sets it completely apart from its contemporaries.

Gameplay Features & Mechanics

Mechanically, Quiet reverses standard platformer conventions by introducing a 'Noise Meter.' Moving too quickly, jumping repeatedly, or attacking unnecessarily fills this gauge, drawing the attention of shadow-beasts that hunt by echo-location. Players must master stealth-platforming across six labyrinthine stages, utilizing shadows and environmental cover to remain undetected. Character moves include a standard short-range dagger swipe, a crouch-slide to slip under low barriers, and a dampening roll that temporarily masks footsteps. However, every action carries a cost; missing an attack creates acoustic feedback that immobilizes Aethel for critical seconds. The level design emphasizes verticality and puzzle-solving over mindless combat, forcing players to study enemy patrol routes and manipulate acoustic reflectors—such as hanging crystals and dampening moss—to safely navigate the abyss.

Keyboard Controls

  • Arrow Keys / D-Pad: Move and crouch
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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★ 3.2 / 5 · 3 votes

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