Super Pitfall

NES
Pitfall Harry returns to adventuring in this "Super" sequel to Pitfall! and Pitfall II: Lost Caverns. Harry’s mission: to recover the famed Raj Diamond, and also to rescue his niece Rhonda and loyal lion sidekick, Quickclaw. Now armed with a gun, Harry must navigate some 270 screens of 8-bit a...
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0/5 Votes: 0
Developer
Micronics
Released on
1986
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Action
Publisher
Activision
ESRB Rating
Not Rated
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Description

Pitfall Harry returns to adventuring in this “Super” sequel to Pitfall! and Pitfall II: Lost Caverns. Harry’s mission: to recover the famed Raj Diamond, and also to rescue his niece Rhonda and loyal lion sidekick, Quickclaw.

Now armed with a gun, Harry must navigate some 270 screens of 8-bit action-platforming. Valuable items will be collected along the way to aid your quest, but beware: dangers also abound, from snakes and spiders to falling rocks and boiling lava!

Super Pitfall

Overview & History

Developed by Pony Canyon and released for the Nintendo Entertainment System in 1986 (with North American distribution by Activision in 1987), *Super Pitfall* is the controversial 8-bit sequel to Activision's classic Atari 2600 platformer. Eschewing the straightforward treasure-hunting formula of its predecessor, this ambitious sequel drops intrepid explorer Pitfall Harry into a massive, maze-like subterranean cavern system filled with deadly flora, hostile native wildlife, and subterranean monsters. Harry’s ultimate objective is to rescue his niece Rhonda and his cowardly pet mountain lion, Quickclaw, who have been captured deep within the uncharted labyrinth. Along the way, he must track down the legendary Raj Diamond to secure a high-scoring victory. However, due to notoriously cryptic game design, confusing navigation paths, and punishing trial-and-error mechanics, *Super Pitfall* gained a reputation as one of the most infamously difficult and baffling titles in the entire NES library.

Gameplay Features & Mechanics

Unlike standard linear side-scrollers, *Super Pitfall* utilizes a sprawling, interconnected flip-screen grid of underground chambers, ladders, and rope bridges. Players must carefully manage a limited inventory that includes a gun for shooting aggressive bats and scorpions, dynamite for blasting through crumbling block barriers, and keys required to unlock specific treasure rooms. Pitfall Harry possesses a basic walking animation, a vertical ladder-climbing stance, a gravity-heavy jump arc, and a projectile-firing mechanic. However, the game suffers from infamously stiff collision detection and unresponsive controls, making precise platforming across bottomless pits a monumental chore. Hidden items and secret warps are scattered haphazardly throughout the cavern walls, forcing players to strike random surfaces with dynamite blindly to progress. Coupled with a lack of checkpoint saves, infinite hazard respawns, and a confusing scoring system tied directly to your remaining health, survival demands absolute memorization of the labyrinthine map layout.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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