Tagin’ Dragon

NES
20 challenging levels! Play tag with maze after maze full of dragons. Only a dragon's tail is vulnerable, so sneak up from behind and munch till they turn to bones! If you are fast enough to snatch the magic lantern, you can discover the secrets buried within the walls of each maze.
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0/5 Votes: 0
Developer
Sachen
Released on
1989
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Action
Publisher
Bunch Games
ESRB Rating
Not Rated
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Description

20 challenging levels! Play tag with maze after maze full of dragons. Only a dragon’s tail is vulnerable, so sneak up from behind and munch till they turn to bones! If you are fast enough to snatch the magic lantern, you can discover the secrets buried within the walls of each maze.

Tagin' Dragon

Overview & History

Released as an unlicensed Nintendo Entertainment System title primarily for the North American market by Sachen, Tagin' Dragon (sometimes associated with alternate pirate titles like Twin Dragon) is a quirky, fast-paced action platformer that stands out in the retro library due to its dual-character mechanics. Rather than following a standard heroic fantasy trope, the storyline revolves around martial arts sibling rivalry and mystical beasts, tasking players with navigating treacherous, vertically scrolling stages filled with bizarre mythological enemies. While it never achieved the mainstream success of Capcom or Konami releases, Sachen's title has since gained a cult following among retro enthusiasts and NES cartridge collectors for its demanding difficulty curve, distinct 8-bit aesthetic, and unusual cooperative-style single-player dynamic.

Gameplay Features & Mechanics

Unlike standard platformers where you control a single avatar, Tagin' Dragon introduces a unique tagging mechanic. Players control two distinct martial artists who must traverse hazardous terrain by leaping across crumbling platforms, dodging projectile-spitting statues, and utilizing environmental hazards to defeat waves of mythical beasts. The core gameplay loop forces you to strategically swap between the two characters on the fly, as each possesses different attributes and attack ranges necessary to overcome specific obstacles and screen bosses. Timing is everything; missing a jump results in instant death, and the enemy spawn rates keep the pressure relentlessly high. The visual design features vibrant, albeit sometimes repetitive, sprite work typical of later unlicensed NES development, backed by an energetic, chiptune soundtrack that amplifies the frantic pacing of the ascent.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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