Dark

NES
This simple homebrew game was made with Family BASIC on a Famicom console. Walk around the level and get the flags before the walking ball can get you. Pay attention to where everything is because as soon as you get the first flag, the screen goes dark and all you see is you and the ball. The...
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0/5 Votes: 0
Developer
ozidual
Released on
2022
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Platform
Publisher
Gaming Alexandria
ESRB Rating
Not Rated
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Description

This simple homebrew game was made with Family BASIC on a Famicom console.

Walk around the level and get the flags before the walking ball can get you. Pay attention to where everything is because as soon as you get the first flag, the screen goes dark and all you see is you and the ball. The ball that is always creeping closer to you. Find a flag and you get light. For a brief time, then back to darkness. Multiple levels and 3 lives total.

Dark

Overview & History

Released during the twilight years of the Famicom/NES library, 'Dark' is a notoriously obscure action-platformer that pushes the hardware's 8-bit limits with its haunting atmosphere and oppressive color palette. Developed by a lesser-known studio, the game places players in the role of Alaric, a rogue paranormal investigator trapped within a shifting, gothic labyrinth constructed by an ancient cult. Because of its very limited late-era print run and lack of a widespread Western localization at the time, 'Dark' has evolved into a prized holy grail for retro collectors. Unlike the vibrant fantasy worlds typically found on the system, this title embraces pitch-black corridors, flickering torchlight mechanics, and a brooding soundtrack that relies heavily on dissonant triangular-wave basslines to instill genuine dread.

Gameplay Features & Mechanics

Progressing through 'Dark' requires a careful balance of combat and environmental navigation across five sprawling, non-linear stages. Alaric is not a traditional overpowered action hero; he moves with a deliberate, heavy momentum that makes every jump a calculated risk. Players must manage a limited supply of silver flares to illuminate pitch-black rooms where invisible ghouls and spike traps lurk. Combat revolves around Alaric's retractable gauntlet-blade for close-quarters slashing, alongside a secondary projectile—a cross-shaped boomerang that requires a precise cooldown period between throws. As players collect hidden soul-gems scattered throughout crumbling masonry, Alaric unlocks supernatural abilities such as a brief shadow-dash that grants temporary invincibility, allowing him to phase right through lethal security barriers and projectile barrages fired by floating wraith bosses.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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★ 5.0 / 5 · 1 votes

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