Hatris

NES
Remember Tetris? The way those cubes kept coming at you? That was tricky enough, but what if they were half a dozen different hats instead? Derbies, baseball caps, cowboy hats, wizard hats, top hats and crowns? Well, that's the whole idea behind Hatris. The hats keep coming at you two at a time. ...
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0/5 Votes: 0
Developer
Bullet-Proof Software
Released on
1990
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Puzzle
ESRB Rating
Not Rated
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Description

Remember Tetris? The way those cubes kept coming at you? That was tricky enough, but what if they were half a dozen different hats instead? Derbies, baseball caps, cowboy hats, wizard hats, top hats and crowns? Well, that’s the whole idea behind Hatris. The hats keep coming at you two at a time. All you have to do is stack them up five at a time and – poof – they’re history. It sounds perfectly simple. Until you get into it. Then you’ll wish you had six heads instead of one. Because this is the latest game from Alexey Pajitnov, the designer of Tetris, and his partner Vladimir Pokhilko. And anyone who could turn geometry into a contact sport is a force to be reckoned with. And this time they really want you to use your head. If you don’t, you’ll look pretty strange with that pile of hats on it!

Hatris

Overview & History

Released by Bullet-Proof Software in 1990 for the Nintendo Entertainment System, Hatris is the quirky puzzle-game brainchild of Alexey Pajitnov, the legendary creator of Tetris. While it never achieved the global ubiquitousness of its predecessor, this NES port stands out as a charming, delightfully stressful intellectual challenge. The premise swaps geometric blocks for headwear, tasking players with stacking descending caps until they neatly vanish. Released during the height of the puzzle craze, it uniquely blends fashion management with gravity-defying spatial reasoning.

Gameplay Features & Mechanics

Unlike Tetris, where shapes lock together to fill lines, Hatris operates on a sorting and matching paradigm. Hats fall from the top of the screen down one of five vertical columns. Players must maneuver these tumbling toppers into stacks at the bottom. The core mechanic requires stacking five identical hats of the same style on top of one another to clear them from the board. The game features an eclectic wardrobe of headgear with escalating rules: baseball caps, top hats, fedoras, sombreros, crowns, and turbans. Each hat type has quirky physics and clearance requirements; for instance, flat items like visors might stack differently than towering sombreros. As you progress through stages, background characters cheer you on while the drop speed accelerates exponentially. Special items occasionally drop, acting as wildcards or bombs to clear cluttered wells, elevating the strategic depth beyond mere reflexes into meticulous column management.

Keyboard Controls

  • Arrow Keys / D-Pad: Move falling hats left, right, or speed up the drop
  • Action Keys: Rotate or cycle hat types in the active queue
  • Enter: Start / Pause

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