Ys
Advance Communication Company
1988
1 Player
NES
Nintendo Entertainment System
Action
Victor Musical Industries
Not Rated
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Description
In this game, the player takes the role of Adol Christin, a red-haired adventurer and expert swordsman. One day he encounter a fortune teller who sends him on a quest to find information about the six books of Ys. It appears that there was once an ancient land called Ys, whose secret was sealed in those six books. Before long Adol learns that the six books were all stolen by the evil wizard Dark Fact (Dulk Dekt in the Sega Master System version, Malificus in the English-language computer versions). It is Adol’s task to defeat the villain and discover the secret of Ys!
Ys is an action role-playing game with its own trademark combat system: instead of pressing the “attack” button, the protagonist simply runs into the enemies he encounters. More damage is inflicted upon the enemies if Adol charges at them from the back or from the sides – a head-to-head collision might result in the hero’s death if the monster is stronger than him. The player gains gold and experience points for defeating foes; once enough experience has been accumulated, Adol levels up and becomes stronger. The hero can buy and equip swords, armor, shields, and other accessories.
Ys
Overview & History
Originally developed by Nihon Falcom, the 1988 NES port of *Ys: The Vanished Omens* brought master composer Yuzo Koshiro's sweeping chiptune melodies and an epic ARPG blueprint to Nintendo hardware via Victor Musical Industries. Players assume the role of Adol Christin, a fiery-red-haired swordsman summoned to the continent of Esteria to banish the twin sinister black demons and recover the six sacred Books of Ys. The lore spans the fallen utopian kingdom of Ys, ruled by goddesses Feena and Reah, merging high fantasy with frantic hack-and-slash lore that shaped the JRPG genre.
Gameplay Features & Mechanics
Abandoning traditional turn-based combat, *Ys* pioneered the legendary "bump system." Instead of pressing a designated sword-swing button, Adol deals damage by physically running directly into enemies at an angle, relying on armor ratings, hit points, and positioning rather than complex combo inputs. Hitting monsters head-on causes self-inflicted damage unless Adol strikes off-center. Exploration involves navigating sprawling labyrinths, defeating colossal bosses, and collecting magical artifacts—like the Mask of Eyes and the Blue Necklace—essential for dungeon progression.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
What's new
★ 3.5 / 5 · 38 votes
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