Cocoron

NES
Tapir, an enigmatic blue wizard in spotted pajamas from the Dream World, sends the player on a quest to rescue princess Rua. But things quickly become more complicated and the player soon has to rescue other characters along the way, such as Santa Claus, the king of Trump castle and the blue fair...
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0/5 Votes: 0
Developer
Takeru
Released on
1991
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Action
Publisher
Sur de Wave
ESRB Rating
Not Rated
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Description

Tapir, an enigmatic blue wizard in spotted pajamas from the Dream World, sends the player on a quest to rescue princess Rua. But things quickly become more complicated and the player soon has to rescue other characters along the way, such as Santa Claus, the king of Trump castle and the blue fairy Cocoron. Tapir can manipulate people’s dreams and this ability gives Cocoron an unique twist – the player can assemble his own character by combining one of the eight available heads to one of the eight available bodies (which both include several designs to choose from, resulting in literally hundreds of combinations! ). More than a mere physical appearance, each part also defines the character’s attributes, such as his health, speed, how high he can jump and so forth.

Cocoron

Overview & History

Released exclusively in Japan in 1991 for the Famicom by T\&E Soft, Cocoron is a delightfully inventive platformer masterminded by Akira Sakuma, the creator behind the famous Momotaro Densetsu series. The narrative centers on a benevolent deity who enlists the player—acting as a celestial artisan—to construct a custom hero and journey through whimsical, dreamlike stages to rescue children trapped in nightmares. Rather than offering a static protagonist, the game's premise revolves entirely around imagination and personalization, letting players craft the ultimate champion.

Gameplay Features & Mechanics

The core mechanic of Cocoron lies in its remarkably deep character-creation system. Before embarking on a stage, players visit a workshop where they spend accumulated point currency to assemble their hero from a pool of heads, bodies, arms, and legs. Each anatomical part dictates specific gameplay attributes, such as movement speed, jump height, health points, and primary attack style. For instance, selecting a robotic head might grant a laser projectile, while a floating umbrella body allows for slow, controlled descents. Beyond creation, the game unfolds as a side-scrolling action-platformer across six themed worlds ranging from toy boxes to clockworks. Players can also collect items to tweak their customized avatar's palette and abilities on the fly, ensuring immense experimental replayability that was decades ahead of its time.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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