CrossFire

NES
CrossFire is a side-scrolling run-and-gun somewhat reminiscent of Contra series, although played at a slower pace. All that is known about the plot is that you are Eric the soldier and you single-handedly fight evil all over the world, from Vietnam to Colombia. You start with your fists and grena...
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0/5 Votes: 0
Developer
Sanritsu Denki
Released on
1990
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Platform
Publisher
Kyugo Trading
ESRB Rating
Not Rated
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Description

CrossFire is a side-scrolling run-and-gun somewhat reminiscent of Contra series, although played at a slower pace. All that is known about the plot is that you are Eric the soldier and you single-handedly fight evil all over the world, from Vietnam to Colombia. You start with your fists and grenades, but soon obtain a sub-machine gun which can be upgraded to spread shot and even to rocket launcher. The upgrades are usually located in breakable crates. Unlike most Contra games, Eric doesn’t die in a single hit, but has a lifebar which is partially replenished or extended every time he picks up a weapon upgrade or a medal.

CrossFire

Overview & History

Released originally for Japanese personal computers before being ported and reimagined for the Famicom/NES era, *CrossFire* is a sci-fi run-and-gun platformer developed by Kyoei. Set in a dystopian future, the storyline thrusts players into the boots of a lone cybernetic soldier tasked with infiltrating heavily fortified corporate mega-structures and hostile alien subterranean lares to retrieve stolen military intelligence. Unlike standard military shooters of its time, *CrossFire* blends fast-paced vertical and horizontal scrolling stages with intricate maze-like environments. The game demands precise timing and spatial awareness, standing out in the NES library for its demanding difficulty curve and atmospheric, synth-driven soundtrack that amplifies the tension of navigating each claustrophobic sector.

Gameplay Features & Mechanics

Players navigate through multi-directional stages split between traditional side-scrolling platforming and frantic top-down vehicular combat segments. The core gameplay loop relies on weapon acquisition; players collect scattered power-up nodes to upgrade their standard plasma rifle into piercing laser beams, spread shots, or devastating explosive charges. Defensive maneuvers are critical, as the protagonist possesses a limited energy shield alongside standard health bars. Enemies attack in relentless waves, utilizing environmental hazards, turrets, and erratic flight patterns. Defeating specific mid-bosses yields keycards necessary to unlock terminal doors, adding a light puzzle-exploration element to the action-heavy formula. Players can execute a duck-and-roll evasion technique and utilize a temporary jetpack boost found in later stages to clear wide chasms.

Keyboard Controls

  • Arrow Keys / D-Pad: Move protagonist and aim weapons
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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★ 3.7 / 5 · 27 votes