Ballblazer

NES
Ballblazer is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a "rotofoil", which can be controlled by either a human player or a computer-controlled "droid" with ten levels of difficulty. (The game allows for human v...
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Developer
Lucasfilm Games
Released on
1988
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Sports
Publisher
Pony Canyon
ESRB Rating
Not Rated
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Description

Ballblazer is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a “rotofoil”, which can be controlled by either a human player or a computer-controlled “droid” with ten levels of difficulty. (The game allows for human vs. human, human vs. droid, and droid vs. droid matches.) The basic objective of the game is to score points by either firing or carrying a floating ball into the opponent’s goal. The game takes place on a flat, checkerboard playfield, and each player’s half of the screen is presented in a first-person perspective.

A player can gain possession of the ball by simply running into it, at which point it is held in a force field in front of the craft. The opponent can attempt to knock the ball away from the player using the fire button, and the player in possession of the ball can also fire the ball toward the goal. When a player does not have possession of the ball, his or her rotofoil automatically turns at 90-degree intervals to face the ball, while possessing the ball turns the player toward the opponent’s goal. The goalposts move from side to side at each end of the playfield, and as goals are scored, the goal becomes narrower.

Pushing the ball through the goal scores one point, firing the ball through the posts from close range scores two points, and successfully scoring from long range (where the goalposts are not visible) scores three points. The maximum number of total points between the two players is ten, meaning that any points scored that would take the combined total above ten will cause the opponent’s score to be reduced by the same amount, resulting in a kind of tug of war scoring system. The game ends when either a player successfully scores ten points or the timer runs out. If time runs out and the score is tied, the game goes into “sudden death”, where the first player to score wins.

Ballblazer

Overview & History

Originally engineered by master designer Lucasfilm Games architect Peter Langston and famously coded by David Levine, Ballblazer made its legendary debut on the Atari 8-bit computers in 1984 before officially landing on the Nintendo Entertainment System. Published by FCI in 1989, this futuristic sci-fi sports title plunges players into the Interplanetary Ballblazer Championships. Piloting hovering craft known as Rotofoils across a specialized, checkered playing arena bounded by force fields, two opponents clash in a zero-gravity soccer-meets-gladiatorial match where the ultimate objective is launching the floating Plasteel sphere, known as the Rotato, through the moving opposition goalposts to rack up massive high-score victories.

Gameplay Features & Mechanics

Ballblazer delivers a frantic first-person perspective coupled with a revolutionary split-screen playfield that dynamically rotates based on the ball's exact positioning. Matches are timed, and the intensity escalates exponentially as players capture the ball, maneuver past defensive drones, and unleash turbo-boosts. Scoring from further away yields drastically more points, culminating in a thrilling frantic scramble if the score is tied as the buzzer approaches. The game also famously features a pioneering dynamic musical score composed by Peter Langston, where the tempo quickens and notes shift progressively higher as the action heats up on the pitch.

Keyboard Controls

  • Arrow Keys / D-Pad: Steer and glide the Rotofoil hovercraft across the grid
  • Action Keys: Grab, intercept, and shoot the Rotato ball
  • Enter: Start / Pause

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