Battle Storm

NES
The game allows players to do combat strategies with tanks, airplanes, military bases, and non-nuclear missiles. These advanced weapons allow players to stage a fictional World War III and to simulate modern warfare. Players can assume the persona of various clichéd Hollywood action film stars...
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0/5 Votes: 0
Developer
Bullet-Proof Software
Released on
1991
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Strategy
Publisher
Yonezawa PR21
ESRB Rating
Not Rated
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Description

The game allows players to do combat strategies with tanks, airplanes, military bases, and non-nuclear missiles.

These advanced weapons allow players to stage a fictional World War III and to simulate modern warfare. Players can assume the persona of various clichéd Hollywood action film stars like Rambo, Chuck Norris, Eddie Murphy, Bruce Lee and Arnold Schwarzenegger. Stages include a jungle, forest, the swamp, and urban terrain.

The player must choose a tank with his or her directional pad. Once there, the player must decide either to move a unit or destroy the enemy on sight. Destroyed units can be rebuilt for money and the first person to run out of cash loses the war. Both players can enjoying the fun and games with more $250 million of virtual game currency to spend on cool military toys to fire at each other.

Battle Storm

Overview & History

Released exclusively for the Family Computer (Famicom) in Japan by Tonkin House in 1991, Battle Storm is a lesser-known sci-fi tactical action game. Set in a desolate 22nd-century wasteland, the storyline follows elite cyborg operative Ryo as he infiltrates the heavily fortified subterranean fortress of the rogue artificial intelligence network known as 'V.O.I.D.' Unlike standard side-scrolling run-and-gun titles of the era, Battle Storm uniquely blends top-down strategic unit deployment with frantic real-time combat phases. Players must successfully manage power grids and coordinate resistance squads on a grid map before dropping Ryo directly into hostile, labyrinthine action stages to dismantle localized defense nodes.

Gameplay Features & Mechanics

The core gameplay loop alternates between strategic overhead planning and high-stakes action. During action sequences, Ryo possesses a versatile repertoire of moves: a rapid-fire plasma buster for distant threats, a devastating localized energy-blade slash for close-range melee combat, and a temporary thruster-dash that grants brief invincibility frames to evade enemy projectile barrages. Navigating the treacherous metallic corridors requires precise platforming and careful management of Ryo's thermal gauge; overheating from excessive weapon usage leaves him temporarily immobilized and vulnerable to relentless robotic sentries and screen-clearing boss mechs.

Keyboard Controls

  • Arrow Keys / D-Pad: Move Ryo / Navigate map grid
  • Action Keys: Z (Plasma Buster) / X (Energy Blade) / C (Thruster-Dash)
  • Enter: Start / Pause

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