Wagyan Land 2

NES
Wagan Land 2 is the sequel to Wagan Land. In this game, the player controls Wagan II, son of Wagan. While gameplay is mostly similar, a few new features have been added. The action scenes now have power-ups and there are now special stages. New minigames, such as number search, noise breakdown, a...
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0/5 Votes: 0
Developer
Now Production
Released on
1990
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Platform
Publisher
Namco
ESRB Rating
Not Rated
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Description

Wagan Land 2 is the sequel to Wagan Land. In this game, the player controls Wagan II, son of Wagan. While gameplay is mostly similar, a few new features have been added. The action scenes now have power-ups and there are now special stages. New minigames, such as number search, noise breakdown, and a panel-based rock-paper-scissors.

Wagyan Land 2

Overview & History

Released by Namco in 1989 for the Famicom, Wagyan Land 2 is the charming sequel to the pioneering platformer that cemented the lovable, shout-happy green dinosaur Wagyan into retro gaming lore. Following the domestic bliss of saving his family in the original title, Wagyan must embark on a brand-new, whimsical quest across floating islands and prehistoric techno-jungles to rescue his kidnapped newborn son, Drago, from the clutches of the recurring villain Baron. While it remained a Japan-exclusive release during the 8-bit era, this sequel refined the formula of its predecessor by introducing dynamic branching world maps, selectable twin protagonists—Wagyan and his partner Drago—and an expanded suite of puzzle minigames that brilliantly subverted the traditional platforming tropes of the late '80s.

Gameplay Features & Mechanics

At its core, Wagyan Land 2 blends traditional side-scrolling platform action with high-stakes intellectual duels. Wagyan traverses vibrant, obstacle-laden stages equipped with his signature sonic bark, which temporarily stuns enemies rather than destroying them outright. Instead of relying purely on combat, the true heartbeat of the game occurs whenever Wagyan confronts mid-bosses or stage guardians. These encounters transition the game into a brain-teasing arena featuring brain-busters like Shiritori (a traditional Japanese word-chain game represented through icon grids), memory match-ups, and spatial logic puzzles. The addition of the selectable character Drago introduces slight variations in speed and jump physics, adding strategic depth to route planning. The graphics boast a colorful, expressive palette that maximizes the NES/Famicom hardware, paired with a bouncy, memorable chiptune soundtrack that elevates the lighthearted, adventurous tone from start to finish.

Keyboard Controls

  • Arrow Keys / D-Pad: Move Wagyan or Drago, navigate menus, and select grid items during minigames.
  • Action Keys: Attack / Jump (A to jump across treacherous platform gaps, B to unleash the sonic megaphone stun blast).
  • Enter: Start / Pause the game or confirm selections on puzzle boards.

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★ 3.6 / 5 · 19 votes

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