Crazy Climber

NES
In Crazy Climber the player assumes the role of a daredevil who is attempting to climb to the top of four skyscrapers. There are a number of obstacles and dangers to avoid including: Windows that open and close (the most common danger). Bald-headed residents (a.k.a. Mad Doctors), who ...
Download
0/5 Votes: 0
Developer
Nichibutsu
Released on
1986
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Action
ESRB Rating
Not Rated
Report this app

Images

Description

In Crazy Climber the player assumes the role of a daredevil who is attempting to climb to the top of four skyscrapers. There are a number of obstacles and dangers to avoid including:

Windows that open and close (the most common danger).
Bald-headed residents (a.k.a. Mad Doctors), who throw objects such as flower pots, buckets of water and fruit in an effort to knock the climber off the building (with larger objects appearing by more aggressive Mad Doctors in later levels).
A giant condor, who drops eggs and excrement aimed at the climber (two at a time in the early stages, four in later levels).
A giant ape (styled like King Kong), whose punch can prove deadly (he becomes more aggressive in later levels).
Falling steel girders and iron dumbbells (more numerous in the later levels).
Live wires, which protrude off electric signs.
Falling ‘Crazy Climber’ signs.

Some of these dangers appear at every level of the game; others make appearances only in later stages. Should the climber succumb to any one of these dangers, a new climber takes his place at the exact point where he fell; the last major danger is eliminated.

One ally the climber has is a pink “Lucky Balloon”; if he is able to grab it, the climber is transported up 8 stories to a window. The window onto which it drops the climber may be about to close. If the window that the climber is dropped onto is fully closed, the balloon pauses there until the window opens up again. The player does not actually earn bonus points for catching the balloon, but he is awarded the normal ‘step value’ for each of the eight floors that he passes while holding the balloon.

If the climber is able to ascend to the top of a skyscraper and grabs the runner of a waiting helicopter, he earns a bonus and is transported to another skyscraper, which presents more dangers than the past. The helicopter would only wait about 30 seconds, then fly off.

If the player completes all four skyscrapers, he is taken back to the first skyscraper and the game restarts from the beginning, but the player keeps his score.

Crazy Climber

Overview & History

Originally a coin-op arcade phenomenon released by Nichibutsu in 1980, Crazy Climber made its way to the Nintendo Entertainment System in 1986, courtesy of publisher Data East. Breaking away from standard horizontal or vertical scrolling conventions, this vertical-scroller tasks players with ascending four distinct, hazard-filled skyscrapers to rescue the hapless Mayor and his daughter from peril. Unlike its arcade predecessor, which utilized a notoriously bizarre dual-joystick layout, the NES adaptation ingeniously remaps the vertigo-inducing vertical scaling onto the standard controller, translating the frantic, white-knuckle climbing action into a uniquely stressful 8-bit endurance test against gravity, time limits, and increasingly aggressive urban wildlife.

Gameplay Features & Mechanics

The core gameplay loop revolves around scaling four towering monoliths, each taller and more perilous than the last. You control the nameless daredevil using an alternating hand-over-hand movement system. Obstacles are relentless: malicious tenants drop heavy flower pots, beer mugs, and dumbbells from above; deranged giant gorillas and descending window-washing platforms threaten to knock you loose; and sudden lightning storms fry handholds. If you miss a grip or take a direct hit from falling debris, you plummet earthward, losing one of your precious lives. Success demands meticulous timing, memorization of skyscraper layouts, and rapid-fire button inputs to navigate crumbling ledges and reach the rooftop helipad safely.

Keyboard Controls

  • Arrow Keys / D-Pad: Move Left/Right hand, Climb Up/Down
  • Action Keys: A and B buttons to execute left/right hand reaches
  • Enter: Start / Pause

What's new

★ 3.6 / 5 · 23 votes

TAGS