Egypt
Human Creative
1991
1 Player
NES
Nintendo Entertainment System
Puzzle
Human Entertainment
Not Rated
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Description
When adventurer was lost and trapped in the mysterious Egyptian Palace, he has met the spherical Blue Jewel, which represents himself as trapped god without power and proposes to help adventurer if he solve all the puzzles. This should restore the god’s power and allow him to break the seals. So adventurer steps into the Jewel and begins his adventure within palace.
You as adventurer inside blue jewel should solve the board puzzles. Moving the jewel you should move a set of tiles in horizontal and vertical planes. The directions of the tiles movement is pointed by the arrows. Specific tiles should be positioned in the row or column to be eliminated. When all necessary tiles will be removed the door will be opened to allow you solve another puzzle. Also the magic is present for player to do some actions to speed up puzzle solving. On each level the chamber with the six puzzles and seal exists. When three of six puzzles will be solved, the seal may be broken, and adventurer in jewel will be transmigrated to the next level. Difficulty is increased with number of specific tiles to be eliminated and logic to do it. Each level may be accessed via password.
Egypt
Overview & History
Released by Tonkin House in 1991 exclusively for the Famicom in Japan, *Egypt* (often mistranslated or bootlegged as *Egypt*) is an obscure, top-down archaeological action-adventure puzzle game. Diverting from the standard side-scrolling platformers of the era, the game thrusts players into the perilous tombs of the Pharaohs. You control an intrepid explorer on a quest to retrieve sacred relics and escape cursed burial chambers before time runs out. The title gained a minor cult following among retro collectors for its deliberate pacing, atmospheric chiptune desert melodies, and dense, maze-like floor plans that require both quick reflexes and spatial memory to conquer.Gameplay Features & Mechanics
Unlike typical NES beat-'em-ups, *Egypt* blends exploration with grid-based item management. Players navigate multi-tiered labyrinthine chambers viewed from an overhead perspective. The core mechanics revolve around pushing heavy limestone blocks to crush mummified guards, unearthing ancient hieroglyphic keys, and avoiding trigger-wire traps like poisoned darts and sudden floor spikes. Enemies spawn continuously from urns, forcing the explorer to rely on a limited supply of projectile daggers and strategic boulder drops. Every level demands careful route planning; miss a single key or trap a block against a wall, and you will find yourself permanently stuck, requiring a manual restart of the stage.
Keyboard Controls
- Arrow Keys / D-Pad: Move explorer in four directions / Push blocks
- Action Keys: Attack with dagger / Place explosive charge
- Enter: Start / Pause
What's new
★ 3.8 / 5 · 22 votes
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