Elnark no Zaihou
Towa Chiki
1987
1 Player
NES
Nintendo Entertainment System
Action
Not Rated
Images


Description
Elnark no Zaihou (or “Treasures of Elnark”) is a top-down adventure game, visually similar to Metal Gear. The player controls a young man who has traveled to the remote country Radea to rescue his famous explorer friend, who vanished shortly after sending the protagonist a letter detailing how uneasy he feels during his expedition.
Notably, this game forces the player to ascertain some sort of “light vs darkness” mechanic, which prohibits the player from continuing until they perform enough actions to tip the scale towards “light”. Killing hostile enemies slightly increases light, as do certain items the player might come across. Killing non-aggressive creatures (such as fairies) or collecting certain items accrues “darkness” points instead.
In order to actually progress, the light meter must be fairly full and the player must use their magical stone (which normally makes the screen flash to no effect) to find a hidden boss. Defeating the boss allows the player to enter a dungeon and locate a necessary treasure.
Elnark no Zaihou
Overview & History
Released in 1987 by Epoch exclusively for the Famicom, Elnark no Zaihou (The Treasure of Elnark) is an obscure, highly experimental hybrid of platforming and top-down role-playing elements. Amidst the late-80s wave of standard NES console ports, Epoch attempted something radically ambitious: a game split between side-scrolling action sequences and labyrinthine overhead dungeon exploration. Because it was never localized for Western audiences outside of Japan, it remains a cult classic among retro enthusiasts. The storyline casts the player as a young adventurer tasked with exploring treacherous domains, collecting sacred artifacts, and battling mythical beasts to uncover the fabled Treasure of Elnark before malevolent forces seize control of the realm.
Gameplay Features & Mechanics
Elnark no Zaihou divides its gameplay into distinct phases. Players alternate between navigating perilous side-scrolling stages—where precise jumping and timing are vital to avoid bottomless pits and environmental hazards—and top-down grid-based dungeon crawling reminiscent of early proto-ARPGs. Characters must manage dwindling resources, defeat hostile monsters using directional strikes, and unearth hidden keys and power-ups. The combat relies on a rhythmic approach to striking enemies before they overwhelm the protagonist, while the platforming demands absolute mastery over momentum. Visually, the game utilizes stark, functional 8-bit sprites typical of early Famicom releases, accompanied by a repetitive yet oddly hypnotic chiptune soundtrack that underscores the lonely, exploratory nature of the quest.
Keyboard Controls
- Arrow Keys / D-Pad: Move character and navigate menus
- Action Keys: Attack / Jump
- Enter: Start / Pause
What's new
★ 3.5 / 5 · 16 votes
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