Great Battle Cyber

NES
Great Battle Cyber is the third game in the Compati Hero series created by Banpresto/Bandai that combines several IPs together from Toei, Tsuburaya and Sunrise, bringing the Ultraman Series, Kamen Rider and Gundam together.
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Developer
Arc System Works
Released on
1992
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Beat 'em Up
Publisher
Banpresto
ESRB Rating
Not Rated
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Description

Great Battle Cyber is the third game in the Compati Hero series created by Banpresto/Bandai that combines several IPs together from Toei, Tsuburaya and Sunrise, bringing the Ultraman Series, Kamen Rider and Gundam together.

Great Battle Cyber

Overview & History

Released by Banpresto in 1992 for the Famicom, Great Battle Cyber is an eccentric sci-fi run-and-gun platformer that mashes together iconic SD (super-deformed) chibi mecha heroes from Japanese pop culture, including Ultraman, Kamen Rider, and various Gundam mobile suits. Serving as part of the broader Compati Hero series, this 8-bit spin-off sends its diminutive champions into a dystopian digital grid to dismantle a rogue computer network and defeat an encroaching alien armada. Unlike the top-down or beat-'em-up styles of its franchise siblings, this title opts for fast-paced, side-scrolling shooter action.

Gameplay Features & Mechanics

Players choose one of three distinct heroes—RX-78-2 Gundam, Kamen Rider Black RX, or Ultraman Taro—each bringing unique offensive profiles to the four sprawling stages. The mechanics rely on classic retro jumping and shooting, but with a strategic twist: defeating randomized robotic grunts yields power-up chips that upgrade your firepower or restore vital energy. Movement is brisk, requiring precise aerial navigation over bottomless digital pits and hazard-laden corridors. At the end of each stage, players face screen-filling, multi-form cyber bosses that demand memorization of pattern-based projectile hell. The game is celebrated among retro collectors for its catchy, high-energy chiptune soundtrack and vibrant, highly detailed sprite work that pushes the Famicom hardware to its absolute limits.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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