GunHed: Aratanaru Tatakai

NES
GunHed: Aratanaru Tatakai ("GunHed: The New Battle") is a 1990 strategy game for up to four players. It is the second game based on the 1989 sci-fi movie GunHed, the first being Blazing Lazers for the TurboGrafx-16. Aratanaru Tatakai is closer to the movie: the players re-activate GUNHED mech ...
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Developer
Toho
Released on
1990
Size
1–4 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Strategy
Publisher
Varie
ESRB Rating
Not Rated
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Description

GunHed: Aratanaru Tatakai (“GunHed: The New Battle”) is a 1990 strategy game for up to four players. It is the second game based on the 1989 sci-fi movie GunHed, the first being Blazing Lazers for the TurboGrafx-16.

Aratanaru Tatakai is closer to the movie: the players re-activate GUNHED mech units to defeat the supercomputer Kyron-5 and its enforcer Aerobot. Each player chooses where on 8JO, the island base of Kyron-5, to deploy their GUNHED models, and then fights opponents in real-time combat while collecting robot pieces along the way to build stronger robotic armies. The game culminates with a fight against the powerful Aerobot.

GunHed: Aratanaru Tatakai

Overview & History

Released exclusively in Japan in 1989 by Hudson Soft, *GunHed: Aratanaru Tatakai* (translated as "GunHed: The New Battle") serves as an intriguing 8-bit spin-off to the legendary TurboGrafx-16 vertical shoot 'em up. Unlike its futuristic, high-speed PC Engine sibling, this Famicom adaptation completely reinvents the source material by transitioning the franchise into a top-down, grid-based tactical action-adventure game. The storyline casts players as elite pilots commanding the advanced GunHed vehicular armor units, tasked with infiltrating a hostile alien fortress planet and dismantling the rogue bio-mechanical syndicate threatening interstellar peace. While it departed drastically from the arcade-style bullet hell fans expected, it carved out a niche legacy for its unique blend of strategic grid navigation, resource management, and overhead combat encounters.

Gameplay Features & Mechanics

Unlike standard linear scrolling shooters, *GunHed: Aratanaru Tatakai* combines tactical overworld movement with real-time combat arenas. Players navigate their GunHed unit across interconnected grid maps, managing limited fuel and weapon energy while confronting hostile mobile turrets, roaming patrol mechs, and subterranean alien lifeforms. Character mobility relies heavily on directional positioning to line up optimal firing arcs against heavily armored boss segments. The arsenal features upgradeable primary blasters and explosive secondary ordnance, forcing players to carefully calculate every shot to avoid depleting critical ammunition reserves before reaching recharging stations. Hidden tactical modules and defensive shields are scattered throughout subterranean bunkers, rewarding thorough exploration and strategic planning over mindless button-mashing.

Keyboard Controls

  • Arrow Keys / D-Pad: Navigate grid maps and maneuver the GunHed unit
  • Action Keys: Fire primary weapon / Deploy secondary bombs
  • Enter: Start / Pause

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