Metro-Cross

NES
The player must take control of a man known only as Runner, who is given a time limit to run through each of the game's thirty-two rounds while avoiding obstacles and collecting drink cans. The actual running happens automatically: the job of the player is to avoid the obstacles and collect the c...
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0/5 Votes: 0
Developer
Now Production
Released on
1986
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Action
Publisher
Namco
ESRB Rating
Not Rated
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Description

The player must take control of a man known only as Runner, who is given a time limit to run through each of the game’s thirty-two rounds while avoiding obstacles and collecting drink cans. The actual running happens automatically: the job of the player is to avoid the obstacles and collect the cans by moving the Runner with the stick and adjusting his speed accordingly.

If the Runner finishes the round within the time limit, the remaining time will be awarded to him as bonus points and he will proceed to the next round. Every fourth round is special, using the remaining time from the three previous ones as additional time. However, if the Runner has not finished the round by the time the time limit runs out, he will be electrocuted and the game will immediately be over.

Obstacles along the way include Slip Zones which will slow the Runner down if he tries to cross over them, Pitfalls which will break under the Runner’s weight and drop him into the holes beneath them, and Crackers which will launch the Runner up into the air and cause him to land on his back. Later rounds also feature Jumbo Tires that bounce towards the Runner, Walls that emerge from the ground before receding back into it, Cubes that move through particular columns of tiles, Mice that attempt to jump onto the Runner and slow him down, and Chess Knights and Kings that bounce from one tile to another.

The rounds also feature Springboards, which can be used to propel the Runner forward at a great speed. Some rounds have a special layout of Springboards, where it is possible to use one Springboard to land directly on the second one. Some other rounds also feature Skateboards which will speed the Runner up and make him immune to Slip Zones. There are also two different types of drink cans; kicking them will either gain the player bonus points (from 100 to 5000) or speed the Runner up, but jumping on them will stop the timer for a few seconds.

Metro-Cross

Overview & History

Originally developed by Namco and unleashed into Japanese arcades in 1985 before its pivotal 1986 Family Computer (Famicom) and later North American NES adaptations, Metro-Cross stands as a delightfully quirky, futuristic sprint to the finish line. Unlike traditional side-scrolling platformers, this digital marathon drops players into the sneakers of a persistent cyber-runner named Channing. Set against a gritty, neon-lit gridwork of futuristic terrain, Channing must sprint across 32 increasingly complex phases of metal tracks, paved highways, and hazardous obstacle courses before a relentless countdown timer strikes zero. Bridging the gap between pure puzzle-platformers and frantic racing games, Namco’s cult-classic challenges the player's reflexes, spatial awareness, and quick-witted resource management, cementing its legacy as a distinct gem of the 8-bit era.

Gameplay Features & Mechanics

Gameplay in Metro-Cross is structured around a relentless forward trudge toward a concrete goal line, viewed from an angled pseudo-3D perspective. Players must navigate three distinct horizontal lanes while leaping over rolling tires, dodging massive swinging pendulums, stepping onto slippery oil slicks, and vaulting across treacherous water traps. Channing has a specific set of moves to survive the onslaught: he can run continuously, leap across obstacles, and utilize specialized power-ups like skateboards to drastically accelerate his momentum and clear large gaps. Scattered throughout the courses are aluminum cans that can be kicked forward to clear paths or stacked for bonus points. Success requires memorizing obstacle patterns, timing jumps perfectly over rising and falling floor tiles, and fiercely battling the unyielding clock.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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