Napoleon Senki

NES
Napoleon Senki (ナポレオン戦記?, "Battles of Napoleon") is a real-time tactics strategy video game developed by Lenar and published by Irem in March 1988 for the Family Computer. In August that same year, Brøderbund announced that it would be released for the North American NES console as The Battlefiel...
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Developer
Lenar
Released on
1988
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Strategy
Publisher
Irem
ESRB Rating
Not Rated
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Description

Napoleon Senki (ナポレオン戦記?, “Battles of Napoleon”) is a real-time tactics strategy video game developed by Lenar and published by Irem in March 1988 for the Family Computer. In August that same year, Brøderbund announced that it would be released for the North American NES console as The Battlefields of Napoleon; which was eventually cancelled.

This video game allows the player to re-enact the Napoleonic Wars using a bird’s-eye view. Starting with earliest battles against the Holy Roman Empire to grab territory for the fledging French Republic during the French Revolutionary Wars in the year 1796, Napoleon would guide the French Revolutionary Wars until they ended in 1802. All the nations that were a participant in the Napoleonic Wars were included like Czarist Russia, Great Britain, and the Spanish Empire. Napoleon’s first in-game battle would located in present-day Italy; making the battle equally important in Italian history as it was in French history. There are also battles in what would now considered to be the Arab Republic of Egypt against the Ottoman Empire along with various other conquests in Europe.

Napoleon Senki

Overview & History

Released by Irem in 1988 exclusively for the Family Computer in Japan, Napoleon Senki (Chronicles of Napoleon) is an ambitious strategy-action hybrid that fictionalizes the European military campaigns of the legendary French emperor. Eschewing standard linear platforming, the game places players in the boots of Napoleon Bonaparte during key historical conflicts like the Battle of Austerlitz and the invasion of Russia, tasking them with balancing grand tactical maneuvers with real-time battlefield skirmishes. Though it never received an official Western localization, it remains a fascinating relic of late-80s Famicom software experimentation, blending top-down tactical troop movements with direct-control combat phases.

Gameplay Features & Mechanics

The gameplay loop is split into two distinct phases. First, players view a strategic map where they allocate infantry, cavalry, and artillery units, issuing directional orders and managing morale. Once opposing forces clash, the game shifts to a top-down tactical action screen. Players directly control Napoleon as an on-field commander sprite. Rather than engaging in chaotic hack-and-slash combat, Napoleon uses a distinctive sword-slash attack to dispatch enemy officers and inspire nearby troops. Positioning is critical; if Napoleon moves too far from his battalions, unit cohesion drops, leaving them vulnerable to counter-attacks from opposing generals like Kutuzov or Wellington. Victory requires routing enemy morale rather than merely clearing the screen, capturing supply depots, and successfully orchestrating pincer movements across historically inspired grid-based terrain.

Keyboard Controls

  • Arrow Keys / D-Pad: Move Napoleon / Scroll Tactical Map
  • Action Keys: Attack / Issue Troop Orders
  • Enter: Start / Pause

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