Ghostbusters
Bits Laboratory
1986
1 Player
NES
Nintendo Entertainment System
Action
Activision
Not Rated
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Description
Based on the 1984 film of the same name, the Ghostbusters are the ones to call to “bust” any ghost haunting. They do this through the use of nuclear-accelerated “proton packs” and “ghost traps”, whereby the ghosts can be captured and transferred to a secure storage facility at their Headquarters. However, New York City has suddenly become a very haunted place, and the number of ghosts has suddenly and dramatically increased. The Ghostbusters must reduce the paranormal psychokinetic energy, the “PK level” in the city, which represents ghost power, before the Temple of Zuul awakens and resurrects an evil goddess called Gozer.
Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for “ghost alarms”, as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters).
As the game progresses, the PK energy in the city increases. The Ghostbusters must keep it under critical levels by being constantly successful at busting ghosts. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer.
Ghostbusters
Overview & History
Released by Activision in 1984 for the Commodore 64 and later ported to the Nintendo Entertainment System (NES) by Imagineering in 1989, Ghostbusters is a pioneering cinematic adaptation. The storyline casts players as the newly minted franchise in New York City, tasked with managing finances, equipping vehicles, and capturing ghosts before the supernatural Zuul meter maxes out and brings the apocalypse via Gozer. The NES version is infamous for its stark differences from the computer originals, notably featuring an excruciatingly difficult overhead driving sequence and a completely redesigned final ascent up the skyscraper.
Gameplay Features & Mechanics
The game is divided into three distinct phases. First, you visit the map screen to buy gear (like proton packs, traps, and extra cars) and deploy to buildings flashing with red alarm icons. Next comes the overhead driving minigame where you must dodge rogue ghosts using your roof-mounted laser while navigating to the destination—a notoriously frustrating sequence. Once at the haunted building, the perspective shifts to a side-scrolling, two-character control scheme inside the locale. You must maneuver both Spengler and Stantz simultaneously to deploy a ghost trap on the floor and cross your proton streams to capture the wandering specter without letting them escape or drain your energy. Finally, the rooftop stage requires timing your jumps to avoid lightning bolts while scaling the skyscraper to reach Gozer's temple.
Keyboard Controls
- Arrow Keys / D-Pad: Move characters, steer the Ectomobile, or navigate menu options
- Action Keys: Deploy proton beam, drop traps, or jump over obstacles
- Enter: Start / Pause
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★ 2.4 / 5 · 95 votes
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