Final Fantasy
Square
1987
1 Player
NES
Nintendo Entertainment System
Role-Playing
Nintendo
Not Rated
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Description
An evil shroud covers the world in darkness. You must restore the powers of earth, wind, fire and water to the Four Orbs. Create your own band of 4 Light Warriors from fighters, thieves, martial artists, and magicians. You’ll need all their skills to triumph in this massive role-playing adventure. Your treaterous journey takes you to all parts of a strange new world. Explore dangerous castles and dark caverns where dadly perils and great rewards, await at every turn. Hundreds of ferocious monsters block your path. With patience, skill, and cunning, you can defeat them.
Final Fantasy
Overview & History
Released by Square in 1987 when director Hironobu Sakaguchi famously faced industry retirement, Final Fantasy for the Nintendo Entertainment System single-handedly revitalized the ailing Japanese Role-Playing Game genre and birthed a multi-billion dollar cultural phenomenon. Born out of desperation, the game borrowed heavily from tabletop RPGs like Dungeons & Dragons while establishing its own enduring mythology. Players are tasked with guiding the Warriors of Light—four nameless youths bearing crystal orbs—on an epic quest across a decaying world to vanquish elemental fiends, rescue the kidnapped Princess Sarah, and ultimately defeat the corrupted knight Garland, now transformed into the time-looping demon Chaos. Programed largely by Kenji Ishii with a legendary, sweeping chiptune soundtrack composed by Nobuo Uematsu, this 8-bit masterpiece pushed the limits of the NES hardware, delivering a sprawling overland map, airship traversal, and a dramatic narrative scope that forever changed electronic storytelling.
Gameplay Features & Mechanics
Final Fantasy introduces foundational mechanics that defined a generation of console RPGs. Players begin by assembling a party of four adventurers, choosing from six distinct classes: the balanced Fighter, agile Thief, versatile Monk, and the magic-wielding Red, White, and Black Mages. Upon reaching the citadel of Bahamut, characters can undergo a class promotion (e.g., Fighter to Knight), unlocking higher-tier abilities. Unlike modern action titles, battles occur via random encounters transitioning into a distinct turn-based combat screen where character moves—Physical Attacks, Magic casting, Item usage, and Fleeing—are inputted via a text menu. Crucially, the NES original utilizes a rudimentary magic point (MP) system rather than modern slot-based spellcasting, requiring careful resource management across grueling dungeon crawls. Experience points earned from defeating monsters like Goblins and Trolls translate into level-ups, boosting stats and purchasing power for mithril armor and healing potions.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
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★ 4.1 / 5 · 324 votes
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