Aladdin (NMS Software)

NES
Hang on to your carpet for ACTION and FUN! Aladdin slashes his shining scimitar to fight through Agrabah, escape the Sultan's dungeon, survive the fiery Cave of Wonders, snatch the Genie's Lamp and save Princess Jasmine from the evil Jafar! Aladdin battles thieves and desert warriors, and barely ...
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Developer
NMS Software
Released on
1994
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Platform
Publisher
Virgin Interactive Entertainment
ESRB Rating
Not Rated
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Description

Hang on to your carpet for ACTION and FUN! Aladdin slashes his shining scimitar to fight through Agrabah, escape the Sultan’s dungeon, survive the fiery Cave of Wonders, snatch the Genie’s Lamp and save Princess Jasmine from the evil Jafar! Aladdin battles thieves and desert warriors, and barely dodges danger on his high-speed carpet. Palace Guards drop their drawers and camels spit dirt wads. Aladdin ping-pongs like a pinball INSIDE the Genie’s Lamp!

Aladdin (NMS Software)

Overview & History

Released deep in the twilight years of the Nintendo Entertainment System's commercial lifespan, Aladdin by the unlicensed developer NMS Software stands as a fascinating curiosity in retro gaming lore. Capitalizing on the massive global phenomenon of Disney's 1992 animated masterpiece, this unauthorized port bypassed official Nintendo licensing to deliver a distinct 8-bit platforming interpretation of Agrabah. While Virgin Games famously dominated the 16-bit market with their own cinematic adaptation, NMS Software crafted a remarkably ambitious, albeit rough-around-the-edges, side-scrolling adventure squeezed onto humble NES hardware. The game loosely follows the narrative arc of the film, tracking the street rat Aladdin from the bustling city bazaars and the treacherous Cave of Wonders through to the final magical confrontation against the villainous grand vizier, Jafar. Though plagued by notorious distribution channels and often overshadowed by superior licensed titles, this obscure bootleg remains a captivating artifact of 90s handheld and console sub-culture.

Gameplay Features & Mechanics

Mechanically, NMS Software’s Aladdin plays as a demanding, fast-paced action-platformer. Players navigate sprawling, hazard-laden levels filled with guards, falling spikes, and bottomless pits. Unlike the Sega Genesis classic, this version relies on a unique suite of 8-bit abilities. Aladdin can execute standard jumps, duck to avoid projectiles, and defend himself using a close-range sword slash against encroaching Agrabah guards and subterranean beasts. Health is managed through a traditional life-bar system, augmented by collecting scattered apples that can occasionally be hurled as ranged projectiles at distant foes. The level design emphasizes verticality, requiring precise timing to scale platforms, swing across ropes, and collect floating gems and items to boost your score. The physics engine is notably twitchy, demanding absolute mastery over momentum to survive the punishing difficulty spike found in the later castle stages.

Keyboard Controls

  • Arrow Keys / D-Pad: Move and Crouch
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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