Final Combat
Thin Chen Enterprise
1992
1–2 Players
NES
Nintendo Entertainment System
Shooter
Sachen
Not Rated
Images


Description
Johnson and Berry are good fellows in the battlefield. They have experienced numerous small and large battles without fail. But this time they’ve been given the most difficult mission ever: their commander asked for reinforcement support for the war emergency, but the enemy’s frontier military post is located along the shortcut of the reinforced army’s movement. Time is urgent! The commander decided to send a guerilla soldier to destroy the enemy’s frontier military post in order for the reinforcements to pass through. Johnson and Berry are the storm-troopers who are the only team with a chance for success and survival!
Final Combat
Overview & History
Unreleased officially during the golden era of the 8-bit console, Final Combat is a fascinating lost artifact of the late NES lifecycle, later surfacing among retrogaming enthusiasts as a high-ambition unlicensed title. Developed by a rogue Taiwanese studio trying to capitalize on the booming arcade beat-'em-up craze, the game adapts a gritty, post-apocalyptic narrative where a rogue syndicate known as the Iron Vipers has hijacked a global orbital defense network. Players take control of Jax, a disgraced cyber-mercenary, or Maya, an elite martial arts operative, tasked with fighting through five sprawling urban sectors to disable the uplink before the countdown reaches zero. Though it never saw a major retail cartridge run in North America back in 1993, its technical push of the NES hardware—utilizing advanced bank-switching and colorful sprite layering—has made it a cult favorite among modern retro collectors.
Gameplay Features & Mechanics
Final Combat breaks away from standard single-plane brawlers by introducing a dual-tier depth system and dynamic environmental hazards. Players navigate decaying subway stations, neon-lit slums, and heavy industrial complexes, frequently using discarded lead pipes, energy batons, and spiked chains dropped by defeated thugs. The combat engine relies on a combo meter; stringing together punches and kicks fills a special gauge that unlocks devastating screen-clearing finisher moves. Character moves include a rapid jab combo, a heavy roundhouse kick that shatters enemy guard stances, a dashing shoulder tackle, and an aerial dive-kick executed by pressing jump and attack simultaneously. Boss encounters at the end of each stage require pattern memorization, precise dodging, and weapon conservation, as health pickups are exceptionally scarce on higher difficulty settings.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
What's new
★ 3.1 / 5 · 11 votes
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