Adventure Island
Hudson Soft
1986
1 Player
NES
Nintendo Entertainment System
Platform
Not Rated
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Description
You just found out that Princess Leilani was kidnapped by the Evil Witch Doctor and taken to Adventure Island in the South Pacific.
You land on Adventure Island without weapons or food. The island is thick with tropical forest, mountains and caves. Hidden on the island are your skateboard, axe, food and other helpful tools you must find by exploring the island.
Better find the weapons and food quickly because you will need them to fight the Witch Doctor’s spiders, snakes, bats and demons. The Evil Witch Doctor has set lots of traps for you before you can face him one on one. Are you up for the challenge?! Can you live through Adventure Island to save Princess Leilani?!
Adventure Island
Overview & History
Originally conceived by Hudson Soft as an arcade port of Sega's classic platformer Wonder Boy, Adventure Island made its iconic debut on the Nintendo Entertainment System in 1986. The storyline casts players as Master Higgins, a tropical explorer tasked with traversing treacherous jungles, caves, and volcanic stages to rescue Princess Tina from the clutches of the evil Witch Doctor. Infamous for its relentless difficulty, the game became a staple of the 8-bit era, spawning numerous sequels and cementing Master Higgins and his snapback-wearing silhouette into retro gaming lore.
Gameplay Features & Mechanics
Master Higgins must manage a constantly depleting vitality meter, which forces players to rapidly collect rolling fruit and milk cartons scattered throughout each stage to prevent sudden death. The gameplay revolves around precise, momentum-heavy jumping and projectile combat. Higgins starts defenseless, but collecting milk bottles upgrades his standard stone hammer into bouncing tomahawks. Along the way, players can ride helpful skateboard items that grant extreme speed but remove the ability to stop instantly, or hatch eggs to obtain protective fairy companions and fire-breathing skateboards. The level design transitions from sunlit beaches to subterranean caverns and vertical cloud stages, culminating in tense boss encounters against monstrous manifestations of the Witch Doctor at the end of each world's eight rounds.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
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