Track & Field II
Konami
1988
1–2 Players
NES
Nintendo Entertainment System
Sports
Not Rated
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Description
The greatest athletes from around the world have gathered for the grandest sporting spectacle since the golden age of Greece. This pressure-packed competition is as fierce as a starved lion. Surviving is a matter of sweat and concentration in Taekwondo, pole vaulting, canoeing, skeet shooting, hammer throwing, high diving, archery, hurdles, gymnastics, hang gliding, pistol firing, arm wrestling, fencing, triple jumping and swimming… Whew! Wears you out just to read them all. The odds in Vegas say you don’t have enough strength, stamina or skill, but you know better. And as long as you win, you’re the crowd favorite. But lose, and you might as well turn in your jockstrap and joystick.
Track & Field II
Overview & History
Released by Konami in 1988 for the Nintendo Entertainment System, *Track & Field II* serves as the sequel to the legendary arcade sports classic, shifting the franchise from arcade coin-op to home console dominance. While the original game lacked any narrative depth, this NES installment introduces a cinematic, albeit quirky, framing device: an international sports tournament where elite athletes from around the globe compete not just for medals, but to thwart a shadowy international terrorist organization that has kidnapped the tournament's top scientist. This espionage subplot unfolds through dramatic pre-event cutscenes and debriefings between fictionalized competitors like Eagle and Condor, elevating the stakes far beyond standard athletic competition. Konami capitalized on the NES hardware by trading the pure button-mashing fatigue of its predecessor for a refined blend of timing, rhythm, and strategic stamina management.
Gameplay Features & Mechanics
The game features a diverse lineup of 15 distinct events, ranging from traditional track and field staples like the 110m hurdles, triple jump, and pole vault, to action-oriented non-traditional sports including fencing, weightlifting, taekwondo, and the high-flying excitement of skydiving and clay pigeon shooting. Unlike the first game which relied entirely on frantic, blister-inducing double-tapping, *Track & Field II* implements a nuanced power-gauge system. Events are split into distinct phases: building momentum through alternating button presses, and executing the critical action (such as releasing a javelin or leaping over a bar) using precise timing windows mapped to the power meter. Fencing introduces a tactical element of parrying and thrusting against AI opponents, while weightlifting requires rapid directional inputs to maintain your lifter's balance under crushing loads. Players can compete in the sprawling simulation-style 'International Class A' mode or jump straight into arcade-style head-to-head multiplayer.
Keyboard Controls
- Arrow Keys / D-Pad: Move / Alternate for Running Speed / Aim crosshairs
- Action Keys: Action / Jump / Swing Weapon (A Button: Primary Action / Power; B Button: Secondary Action / Jump)
- Enter: Start / Pause
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★ 3.6 / 5 · 72 votes
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