Track & Field

NES
Track & Field is a sports game that allows the player to have an experience based around the Summer Olympic Games. Events include the 100 meter dash, the hammer throw, the javelin throw, the long jump, the high jump and the 110 meter hurdles. The MSX version replaces the hurdles with a 400 met...
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0/5 Votes: 0
Developer
Konami
Released on
1985
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Sports
ESRB Rating
Not Rated
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Description

Track & Field is a sports game that allows the player to have an experience based around the Summer Olympic Games. Events include the 100 meter dash, the hammer throw, the javelin throw, the long jump, the high jump and the 110 meter hurdles.

The MSX version replaces the hurdles with a 400 meter dash.

The Famicom version loses the hammer throw and the high jump, but the NES version restores the high jump while adding skeet shooting, the triple jump and archery as events. The NES version also keeps the 110 meter hurdles and forgoes the 400 meter dash.

If the player wants to go to the next event or round then they will have to qualify, by beating increasingly difficult maximum times or minimum distances. This game contains a two player option, in which the players take it in turns.

Track & Field

Overview & History

Released by Konami for the Nintendo Entertainment System in 1987, *Track & Field* successfully transitioned the coin-guzzling arcade phenomenon into the living room. While the original cabinet famously relied on rapid button-mashing with dual actuators, the NES adaptation ingeniously reconfigured this athletic stamina test for the standard D-pad and A/B buttons. Rather than a traditional narrative or storyline, the game centers purely on international athletic supremacy, challenging players to qualify for and conquer six distinct Olympic-style track and field events. It remains a definitive milestone in the sports genre, pushing players to their physical limits through sheer input velocity.

Gameplay Features & Mechanics

The core gameplay loop revolves around alternating button inputs—specifically tapping the A and B buttons as fast humanly possible—to generate momentum, paired with precise timing on the A button to execute jumps, releases, or angles. The six grueling events include the 100-Meter Dash, Long Jump, Javelin Throw, 110-Meter Hurdles, Hammer Throw, and the High Jump. Each discipline requires a distinct rhythm; for instance, the hurdles demand frantic sprinting coupled with perfectly timed leap inputs over swinging barriers, while the throwing events require a two-stage mechanic where players must balance running speed with a precise launch angle. Failing to meet minimum qualifying scores results in an immediate game over, forcing competitors to master both their finger speed and spatial timing.

Keyboard Controls

  • Arrow Keys / D-Pad: Move / Aim Throw Angle
  • Action Keys: Alternate A and B to run; Press to Jump / Launch
  • Enter: Start / Pause

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