Lunar Pool
Compile
1985
1–2 Players
NES
Nintendo Entertainment System
Sports
FCI
Not Rated
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Description
Lunar Pool is the first advanced home video billiards game ever. Never before has the player been able to choose among 60 different “tables.” Jump around to your favorite, or master each stage consecutively. Your score is kept automatically. You set up the electronic cue stick, aim the cue ball, choose the power you need and shoot! Then watch the ball ricochet around the “table” and land in the pocket. Learn to be a “hustler” by mastering all 60 stages!
Lunar Pool
Overview & History
Developed by Compile and released for the Nintendo Entertainment System in late 1985 in Japan, and subsequently published by FCI in North America in 1987, Lunar Pool is a wildly eccentric hybrid of traditional billiards and zero-gravity arcade physics. Bypassing any traditional narrative or dramatic storyline, the game thrusts players directly into a series of increasingly bizarre, geometrically constrained felt tables set against a stark black void. Unlike standard cue sports, the core conceit of Lunar Pool relies on reduced friction, causing colored numbered balls to glide endlessly across unconventional layouts shaped like diamonds, crosses, and open caverns rather than standard rectangles. It stands as a cult-classic relic of early NES design, experimenting with physics simulations long before standard sports titles attempted them.
Gameplay Features & Mechanics
Players control a cue stick positioned dynamically around the white cue ball, adjusting two primary parameters before striking: the angle of impact and the shot power. As you progress through its 32 distinct stages, the friction of the table decreases, forcing you to calculate hyper-sensitive ricochets off rubber bumpers and obstinate obstacles. The objective on every screen is deceptively simple yet punishingly difficult: pocket every colored ball into the scattered pockets before running out of lives or exceeding the round score threshold. Success yields points, but sinking the cue ball or failing to pocket a ball within a set number of shots results in a penalty, draining your limited stock of tries. There are no character moves or platforming actions; instead, mastery relies purely on spatial reasoning, angular math, and adapting to the peculiar inertia governing every collision on the lunar felt.
Keyboard Controls
- Arrow Keys / D-Pad: Adjust cue angle and shot power gauge
- Action Keys: Strike the cue ball (A Button) / Switch aiming fine-tuning (B Button)
- Enter: Start / Pause the game
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