Mega Man 2
Capcom
1988
1 Player
NES
Nintendo Entertainment System
Platform
Not Rated
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Description
He’s Back! And this time the evil Dr. Wily (once the supreme power in the universe) has created even more sinister robots to mount his attack. But as MegaMan, you’ve also grown in power and ability. Can you save mankind from the evil desires of Dr. Wily? Each of the eight empires is ruled by a different super-robot. You must defeat each enemy on his own turf, building up weapons as you go. Only after all are destroyed will you go head-on with the mastermind himself, the evil Dr. Wily.
Mega Man 2
Overview & History
Released by Capcom for the Nintendo Entertainment System in late 1988 in Japan and 1989 in North America, Mega Man 2 stands as a monumental pillar in 8-bit action-platforming history. Following the modest commercial reception of the original 1983 predecessor, the development team poured boundless creativity into this sequel despite tight deadlines. Capcom introduced a revolutionary password system, difficulty settings (though the West unfortunately had Normal mistakenly swapped for Hard), and eight distinct Robot Masters designed partially through fan submissions. It quickly became the best-selling title in the classic franchise, cementing the Blue Bomber as a pop-culture icon and defining the run-and-gun platforming genre for decades to come.
Gameplay Features & Mechanics
The storyline plunges players back into the futuristic year 20XX, where the villainous Dr. Wily has returned with eight new mechanical menaces—Bubble Man, Air Man, Quick Man, Metal Man, Wood Man, Crash Man, Flash Man, and Heat Man. Gameplay revolves around conquering these nonlinear stages in any chosen order. True to the series identity, defeating each Robot Master rewards Mega Man with their unique signature weapon, which invariably serves as a vital weakness against another specific boss. Navigating treacherous floating platforms and avoiding instant-death spikes requires absolute precision. Mega Man traverses stages firing his versatile arm cannon, while utilizing the newly introduced Item utilities—Item-1, Item-2, and Item-3—to construct platforms, fly across chasms, and scale vertical walls.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
What's new
★ 4.4 / 5 · 509 votes
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