Pinball

NES
Be a pinball wizard, right in your own home! Bank off bumpers, flip double flippers - even win a bonus round - in Nintendo's lightning-fast PINBALL! You'll have the time of your life as you flip from upper to lower game screens, rack up points to beat your opponent, and, if you're lucky, progr...
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0/5 Votes: 0
Developer
Nintendo R&D1
Released on
1984
Size
1–2 Players
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Pinball
Publisher
Nintendo
ESRB Rating
Not Rated
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Description

Be a pinball wizard, right in your own home!

Bank off bumpers, flip double flippers – even win a bonus round – in Nintendo’s lightning-fast PINBALL! You’ll have the time of your life as you flip from upper to lower game screens, rack up points to beat your opponent, and, if you’re lucky, progress to the bonus round where you’ll save the falling maiden in this video version of the real thing!

Pinball

Overview & History

Released by Nintendo in 1984 for the Famicom and later brought to the Nintendo Entertainment System in 1985 as part of the initial Black Box launch lineup, *Pinball* is a surprisingly deep early console adaptation of the classic arcade pastime. Designed by Hiroshi Yamauchi's creative team, the game took the physical mechanics of traditional tabletop pinball and infused them with Nintendo's signature video game logic. Instead of just aiming for high scores on static boards, players were treated to a multi-screen table featuring a bonus stage starring none other than Mario and a damsel in distress reminiscent of Pauline, predating *Donkey Kong's* typical rescue formula on home hardware. It stands as a fascinating historical artifact, marking Nintendo's early experiments with character crossover cameos before they became industry staples.

Gameplay Features & Mechanics

The game unfolds across two vertically scrolling screens packed with traditional pinball hazards: bumpers, kickers, rollover buttons, and drop targets. Successfully clearing specific target sets opens up the central drain, dropping the silver ball into the subterranean bonus round. In this secondary screen, players control Mario, who must maneuver a moving platform to catch the falling damsel as she drops from above, dodging obstacles and earning massive point multipliers before time runs out. The physics engine is remarkably snappy for its era, demanding precise timing to execute sharp flipper shots, nudge the table without tilting, and maintain ball control amidst the chaotic chiptune sound effects.

Keyboard Controls

  • Arrow Keys / D-Pad: Move (Left/Right to nudge table)
  • Action Keys: Attack / Jump (Left Shift for left flipper, Right Shift for right flipper)
  • Enter: Start / Pause

Video

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★ 3.3 / 5 · 113 votes

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