Bloodfall

NES
Kill zombies for highscore! Beware, this game is quite violent/gore and absolutely not suitable for children: the core gameplay involves dismembering zombies by shooting at them, resulting in a lot of blood splatters. LEFT/RIGHT: move A: jump / B: shoot UP: aim up DOWN: crouch (on gr...
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0/5 Votes: 0
Developer
Dr. Ludos
Released on
2020
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Shooter
ESRB Rating
Not Rated
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Description

Kill zombies for highscore!
Beware, this game is quite
violent/gore and absolutely
not suitable for children:
the core gameplay involves
dismembering zombies by
shooting at them, resulting
in a lot of blood splatters.

LEFT/RIGHT: move
A: jump / B: shoot
UP: aim up
DOWN: crouch (on ground)
or aim down (in air)
START: pause
SELECT: music on/off

Bloodfall

Overview & History

Released in 1991 by Sachen during the twilight years of the unlicenced NES market, Bloodfall is a dark, gothic action-platformer that slipped past mainstream radar due to its limited Taiwanese and Eastern European distribution. Obscure yet fiercely ambitious, the game tells the grim tale of Lord Valerius, an immortal knight forced to descend into the subterranean abyss of Tartarus when a lunar eclipse shatters the celestial seal, unleashing a tide of biological horrors and ancient vampires.

Gameplay Features & Mechanics

Unlike standard linear platformers of the era, Bloodfall utilizes a non-linear, multi-tiered map system reminiscent of a brutalist metroidvania. Players navigate five sprawling stages filled with crumbling gothic architecture, shifting gravity platforms, and toxic blood-falls that drain health upon contact. Combat relies heavily on a unique dynamic stamina gauge: every sword swing with the 'Sun-Blade' consumes life-force, forcing players to harvest souls from fallen ghouls to maintain health. Character moves include a standard three-hit combo, a vertical upward slash for aerial gargoyles, a downward thrust that lets Valerius bounce off spikes, and a temporary crimson-dash invulnerability frame. Resource management is crucial, as enemies drop blood-vials that double as currency for weapon upgrades at hidden shrines, while environmental hazards require precise platforming timing and memorization of enemy spawn points.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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★ 3.5 / 5 · 3 votes

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