Mortal Kombat 3 (Super Game)
Super Game
1995
1–2 Players
NES
Nintendo Entertainment System
Fighting
Sugar Softec
Images


Description
This game has a total of 10 characters and there are no repeats in the original release. All of the characters are playable at the start. The fighting engine of this game is unique and the only one that uses it. The fatalities however, are missing from this game with the fight simply ending when you win.
Mortal Kombat 3 (Super Game)
Overview & History
Released deep into the twilight era of the 8-bit Nintendo Entertainment System, *Mortal Kombat 3 (Super Game)* stands as a fascinating, unofficial bootleg phenomenon. Developed by unauthorized Taiwanese software pirates—often associated with Waixing or related hardware cabals—this port attempts the impossible: condensing Midway’s arcade powerhouse, *Mortal Kombat 3*, into the severely constrained ROM and RAM limits of a standard 1985 console. Eschewing the traditional 16-bit and 32-bit platforms that officially hosted MK3, this 'Super Game' cartridge pushed the original Famicom/NES hardware architecture past its absolute breaking point, utilizing custom memory mappers to squeeze in digitized-looking sprites, iconic audio tracks, and the high-stakes storyline of Shao Kahn's Earthrealm invasion and the resurrection of Queen Sindel.Gameplay Features & Mechanics
Despite the hardware limitations, this bootleg marvel retains the core DNA of the arcade experience, including reduced rosters of combatants like Liu Kang, Sub-Zero, and Cyrax, battling across heavily compressed renditions of stages such as the Subway and the Bank. The gameplay mechanics are a frantic approximation of the 1995 arcade original; you still engage in brutal one-on-one combat, stringing together basic punches and kicks, executing awkward special move inputs, and attempting to pull off simplified fatalities. Due to the two-button limitation of the standard NES controller (A and B), developers mapped the high/low punch and kick dynamics to rapid button-press combinations or directional holds, resulting in a delightfully chaotic, choppy, yet surprisingly playable fighting game engine.
Keyboard Controls
- Arrow Keys / D-Pad: Move
- Action Keys: Attack / Jump
- Enter: Start / Pause
Video
What's new
★ 5.0 / 5 · 1 votes
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