Final Fantasy II

NES
THE BIRTH OF A GENERATION A long lived peace...Is at an end. The Emperor of Palamecia has called forth monsters from the Underworld..and has begun his campaign for world conquest. A rebel army arose in the kingdom of Fynn to thwart the Emperor's plans. But the rebel's castle fell to an all-out...
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0/5 Votes: 0
Developer
Square
Released on
1988
Size
1 Player
Version
NES
Requirements
Nintendo Entertainment System
Downloads
Role-Playing
ESRB Rating
Not Rated
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Description

THE BIRTH OF A GENERATION

A long lived peace…Is at an end. The Emperor of Palamecia has called forth monsters from the Underworld..and has begun his campaign for world conquest. A rebel army arose in the kingdom of Fynn to thwart the Emperor’s plans. But the rebel’s castle fell to an all-out assault by the Empire. Left with little choice, the rebels withdrew to the remote town of Altair. Four youths from Fynn also found themselves fleeing the Imperial forces. They had lost their parents at the hands of the Empire. But their escape wasn’t over…

Final Fantasy II

Overview & History

Released by Square in 1988 for the Famicom, Final Fantasy II represents a daring narrative leap for the 8-bit era. Conceived by Hironobu Sakaguchi and directed by Nobuo Uematsu, the game shifted away from standard fantasy tropes to deliver a dark, politically charged war story. Players follow Firion, Maria, Guy, and Leon—orphans from the kingdom of Fynn—as they join a rebel army to overthrow the tyrannical Palamecian Empire, which has made a pact with demons from hell. Historically significant for introducing franchise staples like the chocobo, the recurring airship mechanic, and the enigmatic merchant Cid, this sequel was famously withheld from Western audiences for decades due to the NES nearing the end of its lifecycle, finally arriving globally via various remakes and ports.

Gameplay Features & Mechanics

Abandoning traditional experience-point leveling, Final Fantasy II introduced an innovative, skill-based progression system where characters improve specific stats based on their actions in combat. If Firion takes physical damage, his maximum HP increases; if he repeatedly swings a sword, his proficiency with that weapon type grows. Spells also level up through frequent casting, allowing for highly customizable character builds. Combat takes place in a standard turn-based grid, but players can assign characters to front or back rows to manage melee versus ranged threat levels. The game also debuts the 'Word' memory system, requiring players to memorize specific keywords during conversations and recall them later to interrogate NPCs and unlock hidden plot points.

Keyboard Controls

  • Arrow Keys / D-Pad: Move
  • Action Keys: Attack / Jump
  • Enter: Start / Pause

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